Fix for “Launching the game failed” error – Kehaan’s Minecraft Tip #5

Do you get a error when launching a modpack from the Twitch Minecraft App? That says something like:

” Failed to download file, the file contents differ from what was expected.
Name: jopt-simple-4.6.jar
URL: https://libraries.minecraft.net/net/sf/jopt-simple/jopt-simple/4.6/jopt-simple-4.6.jar
Filename on disk: jopt-simple-4.6.jar
Path: C:\Users\xxxxxxxxxxxxxxxxxxxx
Exists: File “

The issue have been reported to Curse/Twitch, but until they are fixing it. You can fix it yourself. Do the following:

1: Go to the link in the “URL” part. This should download the missing file.

2: Go to the file which is shown in the “path” part. Yours will be different then the one in the screenshot.

3: Now replace/place the file you downloaded at above location.

4: Start the modpack you want to play. It should now start normally.

21 Features I wish Mojang would add to Minecraft

Soul Sand = Life

I tryed (And Failed) to make the features i wish Mojang would add to vanilla Minecraft. This video maaaaaay contain a lot of Soul Sand. Because everyone knows that Soul Sand is the best 🙂 Hey, maybe they will add some of these features in the Nether update? A Wither can only hope.

This was just a fun/meme-ish video i made 😀 I hope you all liked it.

My Social Media:
🎥YouTube: https://youtube.com/Kehaan
🎮Twitch: https://twitch.tv/kehaan/
💻Blog: http://kehaan.me
🕹️PSN: Kehaan
🐦Twitter: https://twitter.com/KehaanDK

Fix For Twitch Launcher Not Saving Resolution – Kehaan’s Minecraft Tip #4

Having trouble when using Twitch Launcher, that it does not save the window/scree resolution you have set? Then do the following:

  • Click on the windows button, and write %appdata% and open the appdata folder. This is where minecraft and twitch folder is usually found.
  • Now find Twitch folder
  • Now open the “MinecraftSettings.json” file.
    I like to play in 1920*1080, so i have changed it to the following:

“resolutionWidth”: 1920,
“resolutionHeight”: 1080
}

  • Hit, save. And restart the launcher. Now your game should start in 1920*1080 every time it loads the pack you play. (I also changed it in the Minecraft.settings, file. But doing it in json file only should be enough.

If it does not, you may need in the Twitch launcher to just once, change the resolution to what you want here too. BUUUT usually above solves the issue 🙂

Amnesia updated to 1.0.7

This update adds some QOL improvements. You can now search for keys, in the key settings. There is now a tombstone when you die. Which even have a new cool system. Check it out by pressing “O” ingame. I also made it so you spawn with the bed pet to begin with.

  • Added new loading screen tips.
  • You now spawn with the Bed Pet.

Added InitialInventory-3.0.0

Added MTLib-3.0.6

Added Controlling-3.0.7

Added tombstone-3.6.4-1.12.2 (Corail Tombstone)
– Key O

Continue reading

How Many Ticks Per Seconds – Kehaan’s Minecraft Tip #3

There is 20 ticks per second.

That means that 1 tick happens every 0.05 seconds.

Above info is used a lot when making recipes with CraftTweaker. As many machines needs to know how many ticks a machine should run for with x amount of power. Like for some GregTech machines you need to use:
.duration(40) .EUt(120)
Which then means that the machine will run for 40 ticks which is 2 seconds, and every tick it will use 120 EU, which is a total of 4800 EU.

Amnesia updated to 1.0.5

Small update that fixes some more bugs, and does some performance tweaks. Hopefully next update will add new stuff to the pack.

  • Added more tips to the loading page

Updated Triumph-1.12.2-3.18.0

  • Added criteria trigger triumph:player_death – Triggers when the player dies.
  • Unsupported criteria triggers in script advancements can now have conditions added using the methods addCondition and addConditions to add JSON condition strings.
  • Added method setScoreboard to EntityData. Allows for scoreboard testing.
  • Added method damageType to DamageSourceData. Allows for testing against a certain damage type.
  • Added example script triumph:example/example_unsupported_criteria
  • Added example script triumph:example/example_player_death
  • Fixed possible null pointer with triumph:left_click and triumph:right_click triggers.
  • All Triumph triggers now have checks for fake players to avoid errors.

Updated OreExcavation-1.4.143

  • Fixed must hold mode not saving undo history when excavations end early
  • Added new command to allow undo to replace blocks like liquids
  • Added new admin command to force undo other player’s excavations

Updated jei_1.12.2-4.15.0.291

  • Update changelog plugin – mezz
  • Improve the render ingredient crash report – mezz
  • Minor misc cleanup – mezz
  • Fix #1673 Treat GuiScreen#mc as nullable – mezz
  • Fix #1651 Race condition during crash can cause NPE in InputHandler – mezz
  • Fix #1635 Bookmark button leaks color state on hover – mezz
  • Fix #1621 Enchanted book tooltip compatibility with other mods – mezz
  • Fix #1611 Rare crash when cycling items – mezz
  • Updated Polish translation (#1610) – Greg-21
  • Fix #1576 Unable to view IE Metal Press recipes – mezz
  • Fix typo in French localization (#1593) – Neerwan
  • Updated Polish translation (#1587) – Greg-21
  • Fix #1567 Fix #1575 Improve display of wildcard items with no creative menu subtypes – mezz
  • Add warning log when a mod GUI does not draw the dark background layer – mezz
  • Update French Localization (#1557) – Neerwan
  • Make defensive copies of gui exclusion areas to prevent a bug when they are mutated – mezz
  • Fix #1549 Add support for Forge IRarity for item tooltip colors – mezz
  • Fix #1518 Add support for Crafttweaker removing brewing recipes – mezz
  • Update sv_se.lang (#1535) – A. Regnander
  • Updated Polish translation (#1533) – Greg-21
  • Add shortcut key for item edit/hide mode (#1530) – Austin
  • Fix #1524 RecipeCategory tabs are not always sorted properly – mezz
  • Fix #1523 Recipe transfer button texture issues with transparency – mezz
  • Update to latest Forge in dev – mezz
  • Fix #1507 Memory is wasted by UID cache after loading – mezz

Updated foamfix-0.10.8-1.12.2

  • Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.

Added Patchouli-1.0-20

Updated twilightforest-1.12.2-3.9.984-universal (Which added Patchouli)

ADDED:
• Knightly Shields
• Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
• New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
• New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
• Moon Dial. It tells you the phase of the moon.
• Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur’s hand!
• Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
• Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
• More Miniature Structure models added!
• Druid Huts now have more variants and basements. I heard there’s some nice treasure down there.
• More mobs now draw loot from loot tables, allowing for easier loot customization
• More config options:
• option to only allow portals to form in ‘safe’ locations
• customisable weights for the various small ‘ruin’ structures
• options to customise the ore blocks that spawn in stalactites
• New French translation, courtesy of Neerwan & Wazilucas
• EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
• Some extra sounds for mobs too!
• A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
• Alpha Yetis now throw ice bombs during a rampage
• Deer now flee from players

CHANGED:
• Compressed some of the textures again.
• General Recipe re-organizing/refinements
• Skylight Forest Tweaks
• Hollow Trees can optionally spawn in the Skylight Forest
• The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
• Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He’s coming to steal yo girl.
• Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
• Reshuffled all of the items’ rarities in the mod to their more-appropriate rarities.
• Huge Lilypads are now properly colored.
• ‘twilight_hunter’ advancement can now only be obtained in the Twilight Forest
• “kill X mob in Y structure” advancements are now data-driven
• Cleaned up some log output in places
• Small tweaks to Tinkers’ material stats
• Re-organised chisel groups for blocks to be a bit more complete and consistent
• Corrected ru_ru.lang translations, thanks klmendor!

FIXED:
• Tweaked some mobs so they’ll obey mobGriefing gamerule better.
• Tweaked the Portal teleportation logic.
• Trophies will no longer lose data.
• More optimizations.
• We found a place where we accidentally hardcoded the dimension ID. It’s like playing whack-a-mole with ourselves.
• Uncrafting Table’s Recrafting mechanic works properly again now.
• Tons of textures had weird very-translucent bits on them. We dusted them off, and they’re looking better now!
• The Lich Shields syncs a little better between the server and client.
• Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
• Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn’t a weird mutation thing.
• Pick-Block logic now works better on slabs.
• Raven feathers now work as regular feathers too
• Tree of Transformation should be faster to finish converting an area
• Adjusted map colours of various blocks to better match how they look
• Maze/Ore map no longer colours all our blocks pink. It was just a phase.
• Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
• Fix incorrect FOV changes with bows
• Fix maze maps sometimes not updating correctly
• Small shrubs now actually appear in swamps
• Various fixes for particle spawning
• Lots of other minor fixes, code cleanups and performance tweaks