Amnesia updated to 1.0.5

Small update that fixes some more bugs, and does some performance tweaks. Hopefully next update will add new stuff to the pack.

  • Added more tips to the loading page

Updated Triumph-1.12.2-3.18.0

  • Added criteria trigger triumph:player_death – Triggers when the player dies.
  • Unsupported criteria triggers in script advancements can now have conditions added using the methods addCondition and addConditions to add JSON condition strings.
  • Added method setScoreboard to EntityData. Allows for scoreboard testing.
  • Added method damageType to DamageSourceData. Allows for testing against a certain damage type.
  • Added example script triumph:example/example_unsupported_criteria
  • Added example script triumph:example/example_player_death
  • Fixed possible null pointer with triumph:left_click and triumph:right_click triggers.
  • All Triumph triggers now have checks for fake players to avoid errors.

Updated OreExcavation-1.4.143

  • Fixed must hold mode not saving undo history when excavations end early
  • Added new command to allow undo to replace blocks like liquids
  • Added new admin command to force undo other player’s excavations

Updated jei_1.12.2-4.15.0.291

  • Update changelog plugin – mezz
  • Improve the render ingredient crash report – mezz
  • Minor misc cleanup – mezz
  • Fix #1673 Treat GuiScreen#mc as nullable – mezz
  • Fix #1651 Race condition during crash can cause NPE in InputHandler – mezz
  • Fix #1635 Bookmark button leaks color state on hover – mezz
  • Fix #1621 Enchanted book tooltip compatibility with other mods – mezz
  • Fix #1611 Rare crash when cycling items – mezz
  • Updated Polish translation (#1610) – Greg-21
  • Fix #1576 Unable to view IE Metal Press recipes – mezz
  • Fix typo in French localization (#1593) – Neerwan
  • Updated Polish translation (#1587) – Greg-21
  • Fix #1567 Fix #1575 Improve display of wildcard items with no creative menu subtypes – mezz
  • Add warning log when a mod GUI does not draw the dark background layer – mezz
  • Update French Localization (#1557) – Neerwan
  • Make defensive copies of gui exclusion areas to prevent a bug when they are mutated – mezz
  • Fix #1549 Add support for Forge IRarity for item tooltip colors – mezz
  • Fix #1518 Add support for Crafttweaker removing brewing recipes – mezz
  • Update sv_se.lang (#1535) – A. Regnander
  • Updated Polish translation (#1533) – Greg-21
  • Add shortcut key for item edit/hide mode (#1530) – Austin
  • Fix #1524 RecipeCategory tabs are not always sorted properly – mezz
  • Fix #1523 Recipe transfer button texture issues with transparency – mezz
  • Update to latest Forge in dev – mezz
  • Fix #1507 Memory is wasted by UID cache after loading – mezz

Updated foamfix-0.10.8-1.12.2

  • Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.

Added Patchouli-1.0-20

Updated twilightforest-1.12.2-3.9.984-universal (Which added Patchouli)

ADDED:
• Knightly Shields
• Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
• New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
• New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
• Moon Dial. It tells you the phase of the moon.
• Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur’s hand!
• Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
• Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
• More Miniature Structure models added!
• Druid Huts now have more variants and basements. I heard there’s some nice treasure down there.
• More mobs now draw loot from loot tables, allowing for easier loot customization
• More config options:
• option to only allow portals to form in ‘safe’ locations
• customisable weights for the various small ‘ruin’ structures
• options to customise the ore blocks that spawn in stalactites
• New French translation, courtesy of Neerwan & Wazilucas
• EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
• Some extra sounds for mobs too!
• A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
• Alpha Yetis now throw ice bombs during a rampage
• Deer now flee from players

CHANGED:
• Compressed some of the textures again.
• General Recipe re-organizing/refinements
• Skylight Forest Tweaks
• Hollow Trees can optionally spawn in the Skylight Forest
• The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
• Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He’s coming to steal yo girl.
• Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
• Reshuffled all of the items’ rarities in the mod to their more-appropriate rarities.
• Huge Lilypads are now properly colored.
• ‘twilight_hunter’ advancement can now only be obtained in the Twilight Forest
• “kill X mob in Y structure” advancements are now data-driven
• Cleaned up some log output in places
• Small tweaks to Tinkers’ material stats
• Re-organised chisel groups for blocks to be a bit more complete and consistent
• Corrected ru_ru.lang translations, thanks klmendor!

FIXED:
• Tweaked some mobs so they’ll obey mobGriefing gamerule better.
• Tweaked the Portal teleportation logic.
• Trophies will no longer lose data.
• More optimizations.
• We found a place where we accidentally hardcoded the dimension ID. It’s like playing whack-a-mole with ourselves.
• Uncrafting Table’s Recrafting mechanic works properly again now.
• Tons of textures had weird very-translucent bits on them. We dusted them off, and they’re looking better now!
• The Lich Shields syncs a little better between the server and client.
• Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
• Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn’t a weird mutation thing.
• Pick-Block logic now works better on slabs.
• Raven feathers now work as regular feathers too
• Tree of Transformation should be faster to finish converting an area
• Adjusted map colours of various blocks to better match how they look
• Maze/Ore map no longer colours all our blocks pink. It was just a phase.
• Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
• Fix incorrect FOV changes with bows
• Fix maze maps sometimes not updating correctly
• Small shrubs now actually appear in swamps
• Various fixes for particle spawning
• Lots of other minor fixes, code cleanups and performance tweaks

Amnesia updated to 1.0.3

In this update now entities (Mobs/Animals) will also forget their texture. We also fixed some crashes and a world corruption issue.

WARNING: This update removes the framed chests from bibliocraft, because of a world corruption bug. So take your stuff out of those before you update, if you use those chest.

  • Removed Framed Chest from Bibliocraft as there was a corruption but with them. Thanks hweaver88 for reporting the bug
  • Disabled a flickering that would happen in the advancement book. As it could cause health problems. It is part of vanilla, but i was able to disable it. Thanks ItsJustTriz for reporting the issue.

Updated AmnesiaBlocks-1.12.2-1.0.11.jar

  • Adds support for entity texture forgetting.

Updated Crafting_Amnesia-1.12-1.0.1.jar

  • Fixed a crash with the jei plugin

Amnesia updated to 1.0.2

Amnesia now with less crashes, yay!

Thanks to @ShockMicro for reporting a crash with charms, everytime a entity was killed. He sent me his world, which helped a lot in finding out where this crash was from.

Updated Reliquary-1.12.2-1.3.4.796
– Hotfix for the previous release, fixing a crash related to charm code.
– Fixed an issue with rending gale crashing game sometimes because it tried to spawn way too many particles (well infinite number of these)
– Fixed mob charm crashes for some entities – revenge target reset during set target handling caused NPE in follow up AI call so instead now the revenge target is set during regular entity update to not interfere with AI logic.
– Bullets that seek entities updated to stop them from hanging around a mob that already plays death animation and move onto the next instead. (Thanks to Corosauce for this change)
– Changed death handling items to use LivingDeathEvent instead of trying to calculate if player would die in attack event. Fixes conflict of these items with health scaling effects like absorbtion where it previously incorrectly used their effects even when player would have survived.

Amnesia updated to 1.0.1

Amnesia have been updated to 1.0.1. The pack have now even more Amnesia than before. It now will also forgets a texture together with a block texture every 5 minutes. Block Of Amnesia, have also got some new textures.

Full changelog can be found here:

Updated AmnesiaBlocks-1.12.2-1.0.7
– Items are now forgotten as well as blocks.
– Removed duplicate chance for doors to be forgotten.

Updated Amnesia-1.12-1.0.1
– Changed memories texture

Updated ChanceCubes-1.12.2-4.1.0.300
– Added Saw_Nothing_Diamond reward
– Added the Hand_Encahnt reward
– Fixed issue with not allowing profiles to be viewed from main screen
– Fixed crash with scanner
– Count down reward now shows the time in the main title area
– Code cleanup

Updated ironchest-1.12.2-7.0.72.847
– The long time bug of inventories disappearing when the chests are in the same chunk as a tinker’s smeltery should FINALLY be fixed.
– Hopefully fix the TPS issue regarding hoppers. 

Updated inventorypets-1.12-2.0.3
– Fixed issue causing server to crash on boot when generating tree dungeons (credit: ddd800)

Updated journeymap-1.12.2-5.5.5
– Feature: Waypoint options allows custom server teleport command. Can handle {x}{y}{x}{name}{dim} fields.
– Feature: Setting log level to ‘OFF’ prevents Journeymap log info displaying in the [F3] Debug Screen.
– Feature: Webmap – Visual indication if following player.
– Feature: New Server Admin screen to modify Journeymap’s server settings.
– Feature: With server installed player radar shows players outside of local range; Configurable for all players or ops/admins.
– Feature: Changed how configs are sent to the client to work with the new Panel. This means JM will be disabled when connecting to servers that have JM 5.5.4 or lower installed.
– Feature: New mini-map Info Slots: Dimension, Light Level, Region, Game Time 12hr, Game Time 24hr
– Feature: Region info in Fullscreen map following the mouse pointer(only when the mouse is near the player).
– Feature: Enable or Disable all waypoints with a hotkey(Default:KEY_Z).
– Feature: Two new grid options via Grid Editor: Region, Chunk and Region.
– Server-Feature: Admins can now disable or enable teleporting for dimensions. Users cannot teleport to, from, or within if disabled.
– Integration: Pixelmon-Reforged icon retrieval optimizations(Thanks Reforged team!). Pixelmon-Reforged v7.0.6 or higher required.
– Integration: Proper handling of block rendering done by CodeChickenLib.
– Integration: Resolved issues with minimap not working with LabyMod
– Change: Death waypoint ‘X’ will display at y:2 if player dies below y:2.
– Change: Webmap – Port selection is now a text box.
– Locale: Updated ru_RU.(Thanks Vlad Imangulov)
– Locale: Added ru_RU Splash text.(Thanks Vlad Imangulov)
– Locale: Updated fr_FR (Thanks Neerwan)
– Locale: Updated zh_CN (Thanks Rick Zhong)
– Bugfix: Crash when using the chat function on waypoints with names that start with special characters.
– Bugfix: Saving the world with Unicode characters like Chinese using the save folder “~”.
– Bugfix: ModInfo respects minecraft snooper settings.
– Bugfix: Webmap: Waypoints not showing up.
– Bugfix: Removed some unneeded error logging.
– Bugfix: Setting topo contour config to false causes NPE.
– Bugfix: Missing small arrow icon when set to small icons if entity has no icon.
– Bugfix: Surface mapping and Topography mapping respect the configs if disabled.
– Bugfix: Webmap – Better handling of browser caching.
– Bugfix: Waypoint Editor dimension list not scrollable.

Amnesia Release Date

My newest modpack “Amnesia” releases on Curse/Twitch Launcher on Friday August 30th. It will release shortly after on ATLauncher.

NodeCraft will have 1-click install of the pack. Amnesia is about randomness, i hope you will enjoy it! 😀

Farming Valley 0.9.5 released

The more peacefull update.

A new update is out to Farming Valley. I decided to remove thirst, as the “hunger” in Minecraft, is similar to the energy bar in Stardew Valley. I also removed BabyMobs, as they anyways rarely spawned. I Removed Waddles (The Penguins) BUT only because a new mod was added that have Penguins. I removed Bettertitlescreen as that mod was not really needed, so might as well get some faster loading time on the pack by removing it.

I added the mod Exotic Birds, which adds lots of new birds to the world. Which makes it feel much more alive. I also finally made it, so you can craft tracks from Railcraft.

Happy Farming.

  • You can now buy a multi colored collar for your dog, at Candice.
  • You can now buy a spotted collar for your dog, at Candice.
  • You can now buy a Whistle for your dog, at Candice.
  • You can now buy a Throw stick for your dog, at Candice.
  • Added a shapeless recipe to change a “droll throw stick” into a normal throw stick again.
  • Ashlee from the Poultry Farm, now sells new item/blocks used for the new mod that have been added (Exotic Birds)
  • Disabled Thirst
  • Removed water from being your initialinventory when creating a new world, as thirst have been disabled.
  • The Blacksmith now sells rails, so you can finally make Railcraft tracks.
  • Made some very small changes to the main menu.
  • Added Exotic Birds 1.10.2-1.4.2
  • Updated DoggyTalents-1.10.2-1.15.0.2-universal
    – Can use pick block button on dog with gives doggycharm
    – Fix dogs wandering when trying to follow owner
    – This update also removed the Command Emblem, but then added the Whistle, which is sold in the shop.
  • Removed BabyMobs-1.10.2-1.5.5
  • Removed BetterTitleScreen-1.10.2-1.2e
  • Removed Waddles-1.10.2-0.5.4 as ExoticBirds have penguins.

Kehaan’s Lucky Blocks: The Simpsons [92]

This is a showcase of all the drops of the “The Simpsons” Lucky Blocks i made for the youtuber PopularMMOs and GamingwithJen.

I open a total of 30 lucky blocks.

To those of you wanting to hear my voice.
You can watch: https://youtu.be/QFi6j1fTfGU i dont plan on these lucky block videos to have my voice, as i know what is in the drops.

http://kehaan.me/

Intro and outro song:
Desmeon – Back From The Dead [NCS Release]

Farming Valley 0.9.4 released

Farming Valley 0.9.3 released

A new update is out to Farming Valley. This update removes the “LUL” you died sound, while adding some more Stardew Valley sounds to the game. Now there is a stardew valley sound when you wake up, and also when you level up, just like in the real game. There is also a new mod to play around with, and some new trades. I also made it so many of the music disc now plays Stardew Valley music.

If using a old world use the command
/flushAchievements to get the new achivements, that this update also added.

  • Yulif now sells a 1 million coin too, that is used for trading on servers.
  • Made some more items hidden in JEI as they was not being used. Dont worry, mods have not been removed, but many creative like items, and items that was in WIP and not working, i have hidden to make JEI cleaner.
  • The version numbering of the modpack color have now been changed from red to white, to be better able to see it.
  • Some Minecraft Music discs now plays Stardew Valley Music.
  • Tomas at the church now sells Minecraft music disc that plays Stardew Valley Music.
  • A chicken sound now plays when you wake up, just like in Stardew Valley.
  • Removed the “LOL you died” sound.
  • Added 7 new achievements. (Use /flushAchievements to get the new ones, if using a old world)
  • You can now buy the “PopularMMOS & SuperGirlyGamer” transportation at Johan.
  • InventoryPets shop have been moved from Candice at the Animal Ranch to Ashlee at the Poultry Farm.
  • Farm Blocks have been moved from Ashlee at the Poultry Farm to Jim at the Animal Ranch.
  • Candice now runs a small Animal Shelter, with dogs and sell some toys to them, from the DoggyTalents mod.

Added DoggyTalents-1.10.2-1.14.2.314-universal

Added Sound Events-1.10.2-1.0.2

  • A chicken sound now plays when you wake up, after sleeping in a bed. Just like in Stardew Valley.

Removed wolfarmor-1.3.1.2

  • I dont think i have seen any use the armor from the wolfs. So i decided to remove the mod, and instead adding DoggyTalents that have more feeatures.

Removed additionalresources-1.9.4-0.2.0.28+47cd0bd_signed
Removed audiodeath-1.9-0.6.4.49+72ff444

  • Removed Audiodeath as i felt like the “LOL you died” sound, when a player died was not fitting the Stardew Valley feeling.

Updated Coins-1.10.2-1.0.3

Sound Events Mod

Just wanted to share info about the mod “Sound Events”, made by ParkerMc. I asked him to make it 🙂

In this mod you are able to add custom sounds/your own sound clips to different events in Minecraft. Like when a player wakes up, etc.

The list of events so far:

chat message received
screenshot
achievement(1.10 and 1.11 only)
baby entity spawn
crop grow
entity mount
entity struck by lightning
entity dimension change
item expire(item despawn)
item drop
entity xp drop
player dimension change
player respawn
player logged in
player logged out
player mount
player struck by lightning
post crafting
post smelting
player jump
player sleep
player wakeup

You dont need to use a resourcepack. You add the sounds in a folder, and the mod does all that itself. I wanted the mod, as i am adding the “chicken” wake up sound to when a player wakes up in Farming Valley, just like in Stardew Valley.

Pretty cool mod for modpack makers, if it should say so myself.

Link: https://minecraft.curseforge.com/projects/sound-events

Consider joining in on reddit, if you have any suggestions to the mod:
https://www.reddit.com/r/ModdedMinecraft/comments/bb5qf1/sound_events_mod/

Name your 5 most favourite mods, and the reasons why.

Which 5 mods do you like the most? And why?

I have decided to not take NEI / Inventory Tweaks on my list. They are very important mods, and i love them. But i feel like those mods is more “mandatory” to always have in, so i don’t feel like they are a part of this list, at least not mine 🙂

I have been playing Minecraft, for a very long time. So my list will mainly be of “old” mods, as they have been part of my life the most, and had the most impact on me. So if i should name the 5 mods, that have meant the most to me it must be, and which i like the most it will be:

1: GregTech.

GregTech was the mod that made me “into” minecraft, but also more into making modpacks. GregTech did let the user make a lot of customizations and changes to your pack. But most importantly it also slowed down the game progression by a lot. Before GregTech everything felt much faster, and many things did not feel like there was a reward into achieving. But with GregTech, everything was a lot slower, and when you finally was able to double your ores, it felt like a big life goal, that was finally happening.

2: Minetweaker / Crafttweaker

Minetweaker was the first mod, as far as i know, that did let the user change recipe and make recipe in Minecraft. It had a huge impact on modpack making, and it did let me be creative in new ways. Minetweaker (Now Craftweaker) will always be my number 2 <3

3: Thaumcraft.

I love Thaumcraft, i think it is the best magic mod, that have been created. At Least for many minecraft versions. I love all the items/blocks the mod added. And there was also some great progression in the mod to get x item. Oh, and Golems is amazing.

4: Biomes O’Plenty.

I think Extra Biomes XL was the first biome adding mod i used. But i fell in love with Biomes O’Plenty. It added many different biomes, and it made exploring minecraft “fun” again.

5: Lucky Blocks.

Now i like Chance Cube much more. BUT Lucky Blocks, was the first mod to let me create blocks, that others would open and experience x things happening in. Which is the reason i like it more than Chance Cubes. My YouTube channel began with making Lucky Blocks / memes mostly, so a big part of my channel have been because of Lucky Blocks. Sure Lucky Blocks sadly does not let the user allow it in public modpacks. But it was always the first mod to do it first. Now i like Chance Cubes much much more. But as this is a top 5 mods of all time. I think Lucky Blocks is above it, as it was used first and had the most impact on me 🙂

Which 5 mods do you like the most, and why? Join in on the conversation at:

  • Kehaan

Kehaan’s Lucky Blocks: Pewdiepie (Made for PopularMMOs) [88]

This is a showcase of all the drops of the Pewdiepie Lucky Blocks i made for the youtuber PopularMMOs. Check out his video here: https://youtu.be/mCWWftsrCVg

As SSundee and Crainer does not record Minecraft anymore, i am now helping PopularMMOs and GamingWithJen. Dont worry i am still chatting with SSundee and Crainer 😀 I just dont like Fortnite, so now i help PopularMMOs.

I open a total of 40 blocks. Some with sounds, some without. I am considering if i make another, where many does not have sound, to maybe talk with my voice in the video, but have not decided. As this is a showcase i want the blocks to be the focus of the video, but let me know in the comments what you think.

To those of you wanting to hear my voice. You can watch: https://youtu.be/QFi6j1fTfGU i dont plan on these lucky block videos to have my voice, as i know what is in the drops.

http://kehaan.me/

Intro and outro song:
Desmeon – Back From The Dead [NCS Release]

Farming Valley 0.9.3 released

Farming Valley 0.9.3 released

A new update to Farming Valley have now been released. It can be found on the Twitch launcher and ATLauncher.

This update fixes some smaller bugs, old worlds should work just fine.

This update mostly just updates some mods, that fixes some small bugs. But as Railcraft readded some of its multiblocks, i also did some nerfs in the script folder.

This update also adds new Stardew Valley music to the nether.

Continue reading

Farming Valley 0.9.2 released

Farming Valley 0.9.2 released

A new update to Farming Valley have now been released. It can be found on the Twitch launcher and ATLauncher.

A new world is recommended, but old worlds should work.

Added Coins-1.10.2-1.0.1 by https://twitter.com/ParkerMc01
– Useful for trading on servers.
Added mysticalagriculture-1.10.2-1.5.10
Added EnchantingPlus-1.10.2-4.1.0.118
Added Bookshelf-1.10.2-1.4.4.347 (Needed for EnchatingPlus)

  • Yulif now sells coins. These coins sells and buys for the same amount. These can be used on servers. So one player can buy x coins. Then give them to another player, which he then can sell.
  • You can now also craft the “Engineer’s Hammer” from Immersive Engineering (You can still buy it too). But this fixes the issue, were the “HAMMAH! Achievement” could not be achieved. Thanks http://farming-valley.wikia.com/wiki/Bugs for reporting it 🙂
  • Candice now sells Feed Bags, for the InventoryPets.
  • Disabled Sea caves from InventoryPets (ups).
  • Liara at the cafe, now sells some new furnaces.
  • Fixed a bug with issues buing the compact chancecube at Tomas.
  • Tomas at the church now sells Supremium armor! (Very expensive, but very good)
  • Tomas at the church now sells Supremium weapons and tools (Very expensive, but very good)
  • Katlin now sells the seed reproducer (For Mystical Agriculture crops)
  • Mayor Jeimmi now sells some very overpowered crops (From Mystical Agriculture) This is “endgame” content, so they are expensive.
  • Moved stamps and mailbox from cafe to Cloe, as Cloe likes books, it seems fitting she now sells the stamps and mailbox instead of being brought at the cafe.
  • Cloe now have a shop and sells EnchantingPlus items/blocks, and other items.
  • Prosperity Shards can be brought at the BlackSmith
  • Tomas at the Church now sells Soulium dust.
  • Tiberius from the Clockmaker now have a shop. He sells different “blood” themed items, which means that Life Blood crystal have been moved from Church to Clockmaker now.
  • Soul Cage have been moved from Blacksmith to Church.
  • Added 14 new achievement to complete in the achievement book. If you use a old world, use the command “/flushAchievements” to get the new achievements.
  • Fenn which is Tiberius son, now have a shop where he sell some of his toys (ChanceCubes)
  • Fenn now sells the Tier 1 pendant from ChanceCubes mod.

Continue reading