Fire In The Pipe 2: Beta 5 Released

A update to Fire In The Pipe 2 have just been released.

Another week, another update with nerfs. This update adds a mod that lets me write books. The first one is a book that shows you all the ores spawning levels. You get this book by completing the first quest in a new quest line.
Do note this update removes ALL enchantment tables in the world, to solve a conflict. Just hit “continue” when world loading, or “/fml confirm” if on a server.

(Info for server owners: mods, config and script folder have been changed)

Full changelog can be found here:
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Ore Spawning Levels In Fire In The Pipe 2

GregTech disables all ore generation, and replaces them with its own ore generation patterns. There are two types of ore generation. Small Ores, and Mix Veins.
Small ores generate as single blocks. These ores are intended to get started and acquire initial resources. When broken they drop either a impure pile of ore dust, Crushed Ore or sometimes a gem. They may also drop dust or dirty dust of the stone they were found in. You canÔÇÖt use Silk touch on small ores, but you can use fortune.
Mix Veins comes in four parts. Primary, Secondary, Inbetween and Sporadic. The upper 2-4 levels of a vein will almost all be primary ore. The lower 2-4 levels will almost be secondary ore, and the middle 2-4 levels will be mostly inbetween ore.

Sporadic ore appears randomly interspersed in the vein. In total a vein will equal portions of primary and secondary ore, and a little less of inbetween ores, and much less of sporadic ore.
Ore vein generations works like this. First at the center of every 3×3 chunk, a random ore mix is chosen. If that ore mix cannot generate in its current dimension, the generator will try again. If the chosen ore vein is allowed, a random height will be chosen within the mix of veins Min/Max height values. In some areas you will find none of the mix veins, but there will be small ores.

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Fire In The Pipe 2: Beta 4 Released

A update to Fire In The Pipe 2 have just been released.

This update is rather large. It adds MouseTweaks mod, updates some mods that adds lots of new content. GregTech is getting a huge update, which adds new MultiBlocks like the AssemblyLine but also polution and much more. Oh, and TinkerConstruct Tools can now despawn and get destroyed… Sooo expect much more salt ­čśŤ

(Info for server owners: mods, config and script folder have been changed)

Full changelog can be found here:
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