Farming Valley 0.9.0 Released

A update to Farming Valley have just been released.

I decided to update all the mods in the pack, to newest versions. This should hopefully fix a lot of issues, and make the performance a little better. I also added the mod Decocraft, so you can add a lot of decorations to your villages. Also Railcraft now added WorldAnchors (Now known as Worldepikes) so you can chunkload your farms ūüôā

Info for server owners: mods, script and config folder have been changed.

Full changelog can be found here:

  • Yulif now sells Decobench and special clay needed to make all the blocks/items from decocraft.
  • Removed cotton seeds from grass.
  • Removed “Barley Crops” (From Natura) from spawning in the world.
  • Removed “Cotton Crops” (From Natura) from spawning in the world.

Added Decocraft-2.5.2_1.10.2

Added CTM-MC1.10.2-0.2.3.26

  • Needed for Chisel

Updated Forge-12.18.3.2316

  • Bug fixes

Updated additionalresources-1.9.4-0.2.0.28+47cd0bd_signed

  • Bug fixes

Updated AppleCore-mc1.10.2-2.2.2

  • Fixed players not spawning with max hunger when max hunger is modified
  • Add support for modifying max hunger (HungerEvent.GetMaxHunger¬†/¬†IAppleCoreAccessor.getMaxHunger)
    • If max hunger is modified, then the hunger on the HUD will be scaled accordingly (1 full hunger icon will be worth 1/10th of max hunger, regardless of what max hunger actually is)
    • If max hunger is modified, then max saturation is also set to the same value as max hunger
  • Add support for controlling exhaustion additions (ExhaustionEvent.ExhaustionAddition)

Updated AppleSkin-mc1.10.2-1.0.9

  • Fixes food values being displayed incorrectly when Better With Mods is installed and the HC Hunger module is enabled
  • Made¬†show.saturation.hud.overlay¬†config option also control whether or not the potential saturation gain is shown when holding food
  • Added better support for displaying huge hunger/saturation values in tooltips (#15)

Updated Aquaculture-1.10.2-1.4.1.4

  • Fixed mcmod.info
  • Corrected Health Amount and Saturation modifier implementation, fixes AppleCore ¬†and Nutrition compat.

Updated audiodeath-1.9-0.6.4.49+72ff444

  • Bug fixes

Updated BabyMobs-1.10.2-1.5.5

  • Fixed an issue with Baby Zombie Chicken and Baby Zombie Pig missing damage animations

Updated Baubles-1.10.2-1.3.11

  • localization fixes

Updated BetterFoliage-MC1.10.2-2.1.11

  • fix grey leaves/grass with Optifine custom colors
  • Support for multiple block variants
  • Round Logs can use multiple bark textures (if available)
  • Support for custom Netherrack and Mycelium blocks
  • Updated defaults for NetherEx and LithosCore
  • Integration with OptiFine custom colors
  • fix serverside detection (needed for Curse modpacks)

Updated BiblioCraft[v2.2.5][MC1.10.2]

  • *Fixed a dupe with the fancy workbench
  • *Attempted to fix a couple of crashes with the furniture paneler and clipboard
  • *Fixed the scaling on BiblioCraft items

Updated Chameleon-1.10.2-2.3.0

  • Added PassLimitedModel

Updated ChanceCubes-1.10.2-3.0.1.207

  • Updated with fixes to ExtraUtil rewards and Blacklisted blocks config option
  • Added Coinflip reward
  • Possibly fixed ExtraUtils spike reward
  • Updated to gradle wrapper 4.0

Updated Chisel-MC1.10.2-0.0.14.33

  • – Now requires version 0.2.0 of CTM or higher
  • – IChiselItem now has a method to override the noise played
  • – Add ice variants (Drullkus)
  • – Most render logic moved to new mod, CTM
  • – Carving registry now supports any kind of item/block, including unstackable items
  • – Prismarine textures changed slightly
  • – IMC has been rewritten, mods using the old IMC should update soon
  • – Oredict variants have been removed. Mods wishing to add their own variants should use IMC. Users should seek out an external solution like ModTweaker.
  • – Carving system has been rewritten in a few places to accomodate these major changes. New bugs may have been introduced.
  • – Futura blocks are back to their former glory!
  • – Antiblocks GLOW (and a few other blocks do too!)
  • – Fix some potential packet exploits
  • – Fix crash from mods using old API
  • – Add hard dependency on CTM
  • – Fix companion cube subtext
  • – Fix compat with CTM 0.2.2
  • – Fix #540 crash on dedicated servers
  • –¬†#443¬†removing a variation also removes the group
  • – Clean up ItemStack equality checks to ensure consistent behavior
  • –¬†#532¬†futura particles are broken, searching in the minecraft domain
  • –¬†#530¬†blue carpets have no description
  • –¬†#469¬†off-hand places blocks when opening chisel
  • –¬†#431¬†concrete/brownstone can accelerate to ludicrous speeds when underwater
  • – Fix a crash when chiseling oredict variants
  • – In-world chiseling will now work on oredict variants
  • – The iChisel target will now be considered for in-world chiseling
  • – Fix #480 when CTM is missing, the missing mods GUI will now be displayed instead of just a crash
  • – Fix error when opening newly crafted iChisel
  • – Remove debug block
  • – Fix requiring CTM serverside
  • – Remove some configs that belonged to CTM

Updated chiselsandbits-12.16

  • Minor fix for invalid recipe combinations involving BitSaw.
  • Rework item model sizes and orientations, thanks to Phylogeny.
  • Ultra Compatibly mode, should support a wider variety of block data from other mods.
  • Use IBlockAccess Aware version of getLightValue, Fixes #245
  • Enable Shadow Rendering for full blocks, Adds #253
  • Fix Model Cache Clearing, and Leaves Fancy/Fast Code, #251
  • Extended Vertex Format checker to include Forge Pipeline as well as optifine.
  • New Setting, “Black List Ticking Blocks”
  • Add Vivecraft compatibility setting (#270) – Thanks to mracsys
  • Failing to calculate an ItemStack should result in dropping nothing, not crashing. ( Fixes #272 )
  • If Player is null, key context is invalid. ( #269 )
  • Fixed Rendering Issue with MCMP Integration.
  • Add caching for breaking models.
  • Initialize lighting early and re-check on packets.

Updated CraftTweaker-1.10.2-3.0.26

  • Fixed JEI hiding
  • Changed mt hand output, it will now output the stacksize if it is more than 1
  • Fixed recipe dumping crashing
  • Fixed JEI Support
  • Added JEI.removeAndHide(); which removes the recipe and hides the output from JEI
  • Moved the first reload event to run before the actions are undone
  • Fixed console spam
  • Fixed scripts being loaded from a zip file
  • Fixed JEI being broken on newer versions
  • Fixed scripts in sub directories
  • Fixed errors on the first line of a script not outputting which script caused the error
  • Fixed jei searching for custom item names and tooltips
  • Fixed CTGUI 1 removal script output
  • Fixed .giveBack
  • Fixed possible NPE
  • Fixed logging of false errors
  • updated 1.10.2 forge
  • Removed inventory cache
  • Added a fall back if a block does not have an ItemBlock (some vanilla blocks)
  • Fixed console spam

Updated Cyclic-1.10.2-1.10.30

  • Fixed some scaffolding blocks auto-breaking when they shouldn’t.
  • Fixed ConcurrentModificationException error when using Cyclic Building Scepter.
  • Mattock tool now checks block hardness (in all 9 locations) to avoid breaking unbreakable blocks; also it calls block.canEntityDestroy(..) for better cross-mod compatibility. ¬†(mod and pack devs see¬†here¬†for details )
  • Automated User now correctly uses empty and full buckets with liquids placed in the world.
  • Added Automated User integration with tile entities that use the forge Fluid Capability system (for example, it can now use full & empty buckets with the Fluid Tank & Reservoir from Ender IO)
  • Fixed client-server desync with Launch enchantment, it now correctly resets your fall damage on use.
  • Automated user now (again) milks cows using empty bucket.
  • Fixed a rare client crash with Merchant Almanac if trading too fast and the trade list desyncs.
  • No longer adds Dynamite VI to dungeon loot tables.
  • Fixed uncommon crash that happens when a Sack of Storage is spawned in from a loot table instead of being crafted (somehow gets created with bad data, example given is new world bonus chest¬†https://github.com/PrinceOfAmber/Cyclic/issues/413¬†)
  • Minimum forge version updated to 12.18.3.2316.
  • Harvester and Garden Scythe now work on Resourceful Crops mod.
  • Donkeys will no longer eat lapis carrots (they are immune anyway).
  • The horse upgrade carrots will now get eaten only one at a time, and will no longer someties get set to item stack zero / crash the game.
  • Interfaces with textboxes now allow you to hold down the button, such as a letter or the delete key (Ender Book, Faith Plate, Password Detector).

Updated Enchiridion-1.10.2-3.2.0

  • Added blacklist handlerType for library json, to blacklist any book supported by Enchiridion by default
  • Library json is now only for addition of extra books, or blacklisting of books supported by Enchiridion by default
  • Added support for books from the following mods: Astral Sorcery, Bibliocraft, Guidebook, Railcraft, Refraction & Roots

Updated forestry_1.10.2-5.2.17.388

  • Fix #1819 Crash when growing short Sipiri trees – mezz
  • Fix breeding data desync after changing dimensions – mezz
  • Fix network sync issue for genome tracker when player logs in – mezz
  • Fix Pam’s harvestcraft integration – mezz
  • Fix #1797 crafting bug with worktable – mezz
  • Fix serious issues with the worktable Fix #1677 Fix #1768 Fix #1558 Fix #1519 Fix #1403 – mezz
  • [1.10] Fixes for ICÔŅĹ, ExtraUtilities and BiomesOPlenty plugins (#1757) – Robert Obermeier
  • Add missing change – Nedelosk
  • Add Mystical Agriculture integration – Nedelosk
  • Revert “Update modids for Natura and Extra Utilities 2” – Nedelosk
  • Update modids for Natura and Extra Utilities 2 It seems they follow the lowercase modid recommendation now – Robert Obermeier
  • Fix #1710 1.10 Bees do damage on peaceful mode – Nedelosk
  • Update RF_MOD_ID constant (#1641) – disba1ancer
  • Fixed new multiblock error messages. – Vexatos
  • Fix a addEntityPotionFX NullPointerException – Nedelosk
  • Fix #1426 A way to change how much sand an tree multifarm gives when a tree grows – Nedelosk
  • Fix #1539 Immersive engineering Ethanol doesn?t work with Bio Generator – Nedelosk
  • Update Forge Version and Fix Ic2 integration – Nedelosk
  • Update Ic2 and Jei versions – Nedelosk
  • Fix #1546 Electric Engine via MFSU – Nedelosk
  • Fix #1594 EnderLillySeeds not accept for farm – Nedelosk
  • Fix #1537 Peat Engine not noticing its generated power is being used – Nedelosk
  • Fix #1598 Crash client – Nedelosk
  • slightly offset the front and back part of the machine model to prevent Z fighting (#1605) – MatthiasMann
  • Fix cocoon – Nedelosk
  • Fix #1604 [1.10.2] CocoonCeption – Nedelosk
  • Fix #1595 DataParameter ID issue caused by Forestry carts – mezz
  • Add missing files – Nedelosk
  • Fix #1584 Crash while shift clicking any item into farm – Nedelosk
  • Expose WoodAccess registration to the API – mezz
  • Add ILeafProvide – Nedelosk
  • Fix TreeFactory – Nedelosk
  • Improve getDecorativeLeaves – Nedelosk
  • Rename getDecorativeLeave to getDecorativeLeaves – Nedelosk
  • Improve Decorative Leaves – Nedelosk
  • Improve wood state mapper and woodmeshdefinition – Nedelosk
  • Woodmodelloader backport from 1.11.2 – Nedelosk
  • Clean Up – Nedelosk
  • Improve fluid containers – Nedelosk
  • Fix #1566 Incompatibility with Schematica – mezz

Updated foamfix-0.7.2-law

  • Lots of performance tweaks.

Updated Hwyla-1.8.17-B31_1.10.2

  • Fully moved to GlStateManager
  • Should cause much less rendering issues with other mods
  • Changed the WailaRenderEvent
  • Removed tooltip list. Modifying it here just broke everything.
  • Provided access to ICommonProvider
  • Added WailaTooltipEvent
  • Fired right before all the tooltip sizing is calculated
  • Final chance to modify tooltip before display
  • Re-enabled Energy and Fluid capability handlers
  • Still no items for now
  • Stack provider check no longer returns an empty list when a stack containing a null item is provided
  • It now properly continues on to the next stack handler
  • Thanks for writing a weird plugin Dankhax

Updated ImmersiveEngineering-0.10-61

  • – added the Fluid Router. It does exactly what the Item Router does, but for fluids.
  • – added Crafttweaker integration for the Mixer
  • – added Chemthrower compatability for ThermalFoundation fluids
  • – added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels
  • – added a toggleable option to the Mixer to output all fluids instead of just the bottom one
  • – added placeable Toolboxes, they are fully accessible while placed – added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin – added a visible chunk boundary when holding or looking at the Sample Drill
  • – added Redstone Wires to the API (thanks Malte)
  • – added a render reset hook to the API (thanks Malte) – added the Covered Conveyor, preventing players from picking up items from it
  • – added a Conveyor unaffected by redstone – added the Fluid Outlet. It puts fluids in the world!
  • – added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)
  • – added a Villager Job to sell Shader Bags
  • – added a Crusher recipe to turn slag into sand
  • – added a special ItemFrame render for Blueprints
  • – added the ability to flip Powered Lanterns using the hammer
  • – added the option for Strip Curtains to output a strong RS signal
  • – added a sound to the Breaker Switch
  • – Clearly the best feature of this update
  • – changed Razorwire to render extended wooden boards when stacked
  • – changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage
  • – changed metal plates and Sheetmetal to be craftable for any IE-used metal
  • – changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal
  • – changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe
  • – changed fluid potions to have reduced durations in the chemthrower – fixed Concrete blocks not applying suffocation damage
  • – fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs
  • – fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges
  • – fixed ownerless, tameable entities causing crashes in Turret targeting
  • – fixed item in- and outputs on Turrets being unavailable
  • – fixed manual entry for Razorwire – fixed NullPointer on FluidStacks
  • – fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls
  • – fixed the Drill taking more damage than intended (thanks Malte) – fixed the display of double arrays in the manual (thanks Malte)
  • – fixed lang file as per suggestions on github – fixed Balloons and Redstone Connectors being invisible in the End
  • – fixed Chemthrower projectiles being set on fire even when the fluid isn’t flammable
  • – fixed invalid connections being made possible due to splitting stacks (thanks Malte)
  • – fixed bounding boxes and wire offsets for transformers (thanks Malte) – fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte) – fixed the Potion fluid not having textures (thanks Malte)
  • – fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)
  • – fixed the Mixer not working when its internal tank is filled (thanks Malte)
  • – fixed IE slag not being usable in ThermalExpansion recipes
  • – fixed the Turrets losing its inventory (thanks Malte)
  • – fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte) – fixed a dupebug of empty fluid containers in the Assembler
  • – fixed Assembler outputting damageable craftign items
  • – fixed missing sounds on IE explosions – fixed Refinery dividing by 0 if timer config is adjusted downwards
  • – fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items
  • – fixed projectiles ignoring PvP protection within player teams – fixed wires not being removed properly if TileDrops are off (thanks Malte)
  • – fixed floating Engineer’s houses – fixed broken Energy Storage tooltips
  • – fixed Metal Press not dropping its mold when broken
  • – fixed various double-size blocks deleting things above them
  • – fixed stuttering on Metal Press and Watermill (thanks Malte) – fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte) – fixed resource reloading on TESRs (thanks Malte)
  • – fixed various Turret projectile issues (thanks Malte) – fixed a Blast Furnace processing speed bug (thanks Malte)
  • – fixed Skyhook being a stupidly powerful weapon (thanks Malte)
  • – fixed the Crusher outputting to the wrong side
  • – Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)
  • – changed Toolboxes and Wooden Crates to keep their enchantments on placement – changed seed & produce outputs of wheat and beetroot in the cloche – fixed the coke oven dropping additional items (thanks Malte)
  • – fixed formatting issues on the lang file (thanks Malte)
  • – fixed Cloche having broken RS integration (thanks Malte)
  • – fixed Redstone connectors not updating their colour
  • – fixed timestamp issue on Coresamples (thanks Malte)
  • – fixed Tesla Coils deleting blocks on placement (thanks Malte)
  • – fixed missing sounds for Metal Press and other things
  • – fixed Charging Station having a broken mesh on the bottom
  • – fixed Villagers trading MV wirecoils twice – fixed logic and effects for the Grunt Birthday Party achievement
  • – added Forestry’s fertilizer to the Garden Cloche
  • – changed recipe-output on coal
  • – and blastbrick, reducing earlygame resource costs
  • – changed balance on Drills:
  • – Heads have more durability
  • – Lubrication reduces wear
  • – Augers boost speed and damage
  • – changed turret rendering to improve performance (thanks malte)
  • – fixed the cloche exploding when planting Enderlilies
  • – fixed Inferium seeds not working in the cloche (thanks SanAndreasP)
  • – fixed recipe-wildcard handlign in the manual (thanks Landmaster)
  • – fixed breakerswitch sound in Multiplayer
  • – fixed attackspeed values for revolver and drill
  • – fixed covered conveyors having a split second where they don’t protect items from pickup
  • – fixed recipes for redstone-ignoring conveyors not being NBT sensitive
  • – fixed Tesla Coils reading RS signals incorrectly, improved render (thanks malte)
  • – fixed Improved Blast Furnace using up too much fuel (thanks malte)
  • – fixed Multiblock’s disassembly functions, improving them greatly (thanks malte)
  • – fixed Current Transformer being derpy on interaction (thanks malte)
  • – fixed possible NBT overflow issues with toolboxes and crates (thanks malte)
  • – fixed pipe covers being broken (thanks malte) – fixed multiblocks not breaking properly to multi-break items (drill, TCon Hammer) (thanks malte)
  • – fixed Itme Use functions (thanks malte)
  • – Translations Added/Updated: ru_RU (lex1975), zh_CN(Jellyslime)

Updated inventorypets-1.10-1.4.9.9

  • Reworked Sea Caves to fix longstanding Cascading World Gen error.
  • Optimized World Gen and improved overall performance
  • Fixed issue with ticking blocks on world borders once and for all (credit: ZEROOblivious, runescapejon)
  • [1.10] Enchatnting Table Pet now works again (credit Chaosx3)
  • [1.10] Fixed update notification in chat to the correct version
  • Hardcore Heart and Illuminati Pet now properly eat their foods when set to Hardcore Mode

Updated jei_1.10.2-3.14.7.420

  • Fix #881 Crash when looking up smelting recipes
  • Add more log info to LinkageError exceptions during item rendering
  • Fix crash from invalid smelting recipe. #831
  • Create crash report instead of logging severe render errors
  • #760 Log any invalid smelting recipes that could cause a crash.
  • Improve recipe hover detection for tooltips
  • Do not focus on recipe crafting category items, show them all

Updated journeymap-1.10.2-5.5.2

  • Experimental support for server-side disabling of surface and topographical mapping per dimension.
  • Removed support for ancient Rei’s Minimap feature codes sent in a server MOTD
  • Bugfix: Fullscreen Map didn’t always update to the player’s current map layer when reopened in “Follow” mode
  • Bugfix: Save Map produced FileNotFound exception in 5.5.2b1
  • Bugfix: StackOverflowError when opening Fullscreen Map after changing dimensions
  • Bugfix: Cave/Surface Mapping in the End had multiple problems
  • Bugfix: Glowstone and Sea Lanterns were hidden on maps
  • Major overhaul of color palette generation to support modded blocks.
  • Added customizable keybindings for In-Game Controls and Fullscreen Map Controls
  • UI Theme system refactored. New Biome-inspired UI themes: DesertTemple, EndCity, ForestMansion, NetherFortress, OceanMonument, Stronghold, and an updated version of Purist. Old Victorian theme removed and is no longer supported.
  • New Fullscreen map Feature: “Cave Layers” let you choose which vertical chunk of caves to view.
  • Fullscreen map shows biome name under mouse in Singleplayer, even for unloaded chunks
  • Fullscreen map has a new “Show Keys” button to let you see applicable keybindings.
  • Fullscreen map toolbars and layout have changed. The “Actions” button and dialog have been replaced with buttons for each action.
  • Fullscreen map has new “Chat Position” keybinding. The block position under the mouse will be put into chat.
  • Fullscreen map keybindings now support mouse Button 2 and Button 3. (Like: Right-click to create waypoint.)
  • New Minimap Options: Customize the information shown above/below with 4 “Info Slots”. Each slot can be one of: FPS, Game Time, System Time, Location, Biome.
  • New Minimap Option: “Show Day/Night” will automatically switch between Day or Night maps depending on the world time.
  • New Minimap Option: “Show Entity Names” lets you toggle name labels for pets, NPCs, etc.
  • New Cartography options: Blend Grass, Blend Foliage, Blend Water.
  • Support for modded mobs which implement INpc. They are now grouped with villagers on mob radar.
  • Improved Auto-Map dialog
  • About Screen layout changed. Patrons no longer stuck to a wall.
  • Configs from JourneyMap 5.4.x will be migrated to 5.5.0
  • Updated to JourneyMap API 1.4 release.
  • Bugfix: Save Map button was missing in Fullscreen Map
  • Bugfix: Save Map button was broken in Web Map
  • Bugfix: Player heads were missing skin overlays (hats, etc.)
  • Bugfix: Grid opacity was broken.
  • Bugfix: Waypoints created through API produced an exception if a color wasn’t set.
  • Bugfix: Options Manager missing reset buttons and Minimap Preset 2 preview button
  • Bugfix: Waypoints added via the JourneyMap API would produce NPE if no group was set
  • Bugfix: Temporary (non-persistent) Waypoints added via the JourneyMap API would produce log spam when removed
  • Bugfix: Minimap option “Frame Opacity” was ignored
  • Bugfix: Grid opacity setting was ignored
  • Bugfix: Auto-Map wasn’t using correct Biome to color grass and foliage.
  • Bugfix: Duplicate Reset buttons in Options Manager.
  • Bugfix: Fix for illegal characters in world names.
  • Bugfix: Fullscreen Map chat didn’t support tab completion.
  • Bugfix: Removed duplicate keybinding (left bracket, right bracket)
  • Bugfix: StackOverflowError when opening Fullscreen Map after changing dimensions
  • Bugfix: Chunkloaded chunks made a guest appearance on the wrong map
  • Bugfix: Toggling Minimap type could produce NullPointerException and hide Minimap

Updated MTLib-1.0.3

  • bug fixes

Updated natura-1.10.2-4.1.0.82

  • Overworld and Nether bookshelves will now drop the correct book and not one with a missing texture.
  • The recipes for sticks now give the correct amount!
  • World Generation will no longer cause recursive world generation!
  • Add support for CraftingTweaks’s buttons that it adds to crafting tables.
  • Bloodwood trees will no longer grow at y level 0 when planted on only one layer of Netherrack!
  • Add Ore Dictionary support to bookshelves added by¬†natura.
  • Heat Sand and Tainted Soil can now be replaced by mods that use the method “IsReplaceableOreGen”!
  • Fix the typo in the word “Pressure”
  • Tress¬†are now able to grow again!
  • Add recipe for Flint and Blaze, and Colored Stairs
  • Fix some recipe conflicts.
  • Trees no longer crash you when trying to replace snow.
  • Large Glowshrooms can now be harvested with an axe with silk touch, Like the vanilla feature.
  • Clouds will no longer crash the client when right-clicking on them with an empty hand
  • Nether Furnaces will now double the burning time of fuel.
  • Crops will now fire forge’s growth events.
  • Potash Apples will now drop from Darkwood Leaves like in 1.7.10, and Bloodwood Leaves will now drop Redstone like 1.7.10
  • Redwood Saplings should now be replaced when the tree grows.

Updated Railcraft_1.10.2-10.2.0

  • NEW: Restored and redesigned Elevator Tracks. Should be much less fiddly now.
  • NEW: Restored Forestry backpacks.
  • NEW: Add Bore Head Enchantment compatibility. (contribution by liach)
  • NEW: Various IC2 integration fixes and improvements. (contribution by GeneralCamo)
  • CHANGE: Poor Ore output increased to 3 nuggets instead of 2.
  • FIX: Limit Enchantments to proper tools.
  • FIX: Experiment fix for random train unlinking.
  • FIX: Cart Disassembly recipes work again.
  • FIX: Boxes and Actuators must be placed on solid surfaces again.
  • FIX: Catch possible null entries before they get added to the creative list. (contribution by liach)
  • API: Added a Train wide IItemHandler and IFluidHandler provider for interfacing with Architect.
  • NEW: Metal Posts and Platforms have been restored. Other variants will come later.
  • NEW: World Anchors ported and renamed to Worldspikes.
  • NEW: Ported Block Signals and Distant Signals.
  • NEW: Token Signals have been added! Use to make junctions simpler and diagonals viable.
  • NEW: Added Zinc and Brass. (contribution by GeneralCamo)
  • NEW: Added Nickel-Iron and Nickel-Zinc batteries. Use them to help maintain your charge network.
  • NEW: Added Logbook, it records any player that passes within a 16 block radius of the block and they day they visited. It can only be broken by the owner.
  • NEW: Config files for the mine generator. Control everything about the generation, even create your own.
  • NEW: Added Filter items that can be used in Loaders and Detectors to match groups of items.
  • NEW: Filters include: Ore Dict Tag Filter, Metadata/NBT Ignore Filter, Generic Bee Filter, Bee Genome Filter.
  • NEW: Added Coal Dust, Ender Dust, and Void Powder (Coal Dust + Obsidian Dust + Ender Dust).
  • NEW: Added Crowbar Smack enchantment, super-boost Trains. (contribution by liach)
  • NEW: Change the color of the smoker from Smokers using dyes. (contribution by liach)
  • NEW: Jukebox Cart, with moving sounds! (contribution by liach)
  • NEW: Whistles move with Locomotives! (contribution by liach)
  • NEW: Added Bronze Borehead. (contribution by liach)
  • NEW: Added support for comments in Routing Tables: “//” or “#”
  • NEW: Added Shunting Aura to Goggles for inspecting train linkage issues.
  • NEW: “/railcraft debug” now prints the debug info for the block/cart the player is looking at.
  • CHANGE: Worldspike fuels have been rebalanced. Void Powder is the best default fuel now.
  • CHANGE: Migrate Powered Rolling Machine from RF to Charge.
  • CHANGE: Reworked crafting of various Charge related items. Added more intermediate items.
  • CHANGE: Rework some recipes in minor ways. (contribution by GeneralCamo)
  • CHANGE: Ore Dict Tag Plates, yes plates. You can stop whining now. (contribution by GeneralCamo)
  • CHANGE: Message Track command can now be used by just looking at the track you want to change and omitting the coords.
  • CHANGE: Status messages now go to the hotbar instead of chat. (contribution by liach)
  • CONFIG: Move Charge network debug spam to a config option.
  • CONFIG: Fixed Enchantment enabled/disable config.
  • CONFIG: Worldspike fuel config redesigned/renamed.
  • FIX: Boxes now respond correctly to redstone. (contribution by liach)
  • FIX: Improve Bore Head enchants and tool behavior. (contribution by liach)
  • FIX: Fixed village bankrupting himself. (contribution by liach)
  • FIX: Fix Bore infinite loop.
  • FIX: Fix routing crash.
  • FIX: Fix IC2 Feeder breaking. (contribution by liach)
  • FIX: Fix Tank Cart issues. (contribution by liach)
  • FIX: Various other minor fixes by liach.
  • FIX: Fix Train Dispenser and Locomotive matching. Issue #1262
  • FIX: Fix some annoying edge cases and faulty assumptions in the Item Loader code.
  • FIX: Fix various bugs in the Charge Network code, mostly related to usage/loss tracking.
  • FIX: Fix command permission levels issues.
  • FIX: Fix Destruction enchant. (contribution by liach)
  • FIX: Fix dupe bug with Tank Carts and Cargo Carts.
  • FIX: Fix command exceptions due to vanilla method overlap.
  • FIX: Outfitted Tracks should now drop both track and kit when destroyed/popped off. (contribution by liach)
  • FIX: Exclude Command Block Minecarts from the entity cramming explosion code. Fixes World Preload Scripts.
  • FIX: High Speed Track should have the correct speed values now.
  • FIX: Dumping Track should check for empty space before dumping entities now.
  • FIX: Fix cart bounding box position issues. Issue #946
  • API: Moved some Cart Charge stuff to the API.

Updated RecurrentComplex-1.4.5-1.10

  • * Commands now fail to run if an unknown parameter is provided (to avoid errors or legacy parameters)!!
  • * Mazes now have a (configurable) timeout feature. They will never again block the server generation forever!!
  • * Mazes are a lot quicker to generate in general. (reachability: destination filter, ability grouping)!!
  • + Maze and pattern GUIs now have a visualization feature in-world. This helps with placement math a lot!!
  • * Structures no longer generate their entities and scripts twice!!
  • + New structure: UndergroundCultChamber. Thanks A1MOSTADDICTED!!
  • * /#flood <direction> is now /#move –flood <direction>!
  • * /#containing is now /#search –containing!
  • * /#decorateone is now /#decorate –one!
  • * OldWatchtower now generates loot again (thanks thephoenixlodge
  • + /#containing now supports –dimension, –list and –maze
  • * Preview dummies are no longer auto-canceling themselves on the client
  • * GenericTree now places correctly from saplings
  • * /#export now again works with /#export StructureName for overriding another structure (–id to use just the name, not the metadata)
  • + /#export, /#convert and /#edit now support –directory and –id
  • * Stone now starts a little further underground for natural floor blocks
  • * Direction expression autocomplete now includes true and false
  • * /#natural smart no longer ignores its parameters
  • * Inventory generation tags are now sorted by the name in the creative menu

Updated refinedstorage-1.2.26

  • Fixed Interface duping items on extract-only storages (raoulvdberge)
  • Fixed calculating crafting resources for more than 9 unique items, for addon mods (ExpensiveKoala)

Updated SpiceOfLife-mc1.9.4-1.3.11

  • Made food eaten from a food container more compatible with how Minecraft/Forge normlaly works (see¬†WesCook/Nutrition#37)

Updated StorageDrawers-1.10.2-3.7.10

  • Possible fix for controllers rarely not building the storage network
  • Fix possible client crash if Tile data is corrupted.
  • Replaced oak concealment placeholder with generic semi-transparent shading.
  • Fixed drawers sometimes rendering on the transparent pass when they shouldn’t (water effect).
  • Fixed quantify text sometimes flashing to full opacity at edge of render distance.
  • Fix WAILA item display (mainly related to ‘Extras’ pack)
  • Fix obscure render glitch with item frames; text overlay
  • Fix crash in compacting drawer in certain invalid data scenarios.
  • A little more defensive about calling other mods’ item renderers.
  • Drawer placement priority changed to Locked/Locked+Void/Normal/Void/Empty.
  • Fixed compacting rules in config file sometimes not working due to mod load order.
  • Possibly fixed items clipping through floor if spawned in world due to full inventory.
  • Added additional log output for debugging controllers

Updated ToughAsNails-1.9.4-1.1.1.19-universal

  • This build fixes an issue with potion brewing recipes (already found in 1.11 builds)

Updated Waddles-1.10.2-0.5.4

  • Added config option for weights + min/max group size

Happy Farming <3

(Info for server owners: mods, script and config have been changed)