This update adds some QOL improvements. You can now search for keys, in the key settings. There is now a tombstone when you die. Which even have a new cool system. Check it out by pressing “O” ingame. I also made it so you spawn with the bed pet to begin with.
- Added new loading screen tips.
- You now spawn with the Bed Pet.
Added InitialInventory-3.0.0
Added MTLib-3.0.6
Added Controlling-3.0.7
Added tombstone-3.6.4-1.12.2 (Corail Tombstone)
– Key O
Updated TConstruct-1.12.2-2.13.0.171
- Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
- Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
- Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
- Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
- Removed green as it was redundant to the vanilla block
- If Quark is installed, Tinkers slime blocks will work with the Quark colored slime featureGreen, blue, purple, magma, and blood slime blocks will not stick to each other
- Pink slime blocks (see above) will stick to all colors
- Green, blue, and blood slime blocks can be used in place of Quark’s green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
- Now are more consisent with vanilla
- Slimeballs are no longer called “Slime ball”
- Most slime items no longer have colors for consistency
- Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
- Made hatchet shield breaking more compatible with other mod’s shields
- Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
- Longswords now have a slight delay after use, giving a window to activate a shieldLongswords now have an animation while charging
- Rapiers now allow a shield to be used while jumping back
- Projectiles like shurikens now light the target on fire if the projectile is on fire
- Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
- Full smelteries no longer attempt to alloy or finish melting items
- When out of fuel, the smeltery tooltip now displays “No valid fuel” instead of sometimes displaying “Not enough space”
- Fixed full smelteries sometimes filling with negative liquids
- Fixed smeltery sending too many packets, breaking some inventories
- Fixed stone tool parts melting too fast
- Fixed smeltery dropping items clientside when breaking under some conditions
- Fix crash when casting channels are filled from an invalid side
- Fixed being able to drain fluids from an invactive smeltery or tinker tank
- Renamed “Smeltery Drain” to “Seared Drain” and “Faucet” to “Seared Faucet” for consistency
- Fixed Tinkers weapons not applying knockback to players
- Fixed no sound effects when attacking with Tinkers weapons
- Fixed no sounds when breaking tools
- Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
- Fixed custom crosshairs breaking other mods that modify crosshairs
- Fixed bows not rendering in the offhand when drawing
- Fixed infinite blocking when a battle sign breaks while in use
- Fixed embossment allowing invalid traits to be applied
- Fixed crash from reflecting thorns damage
- Fixed crash from dealing damage multiple times in the same frame
- Fixed projectiles dealing less damage based when the players attack cooldown is low
- Updated fr_fr (thanks Neerwan)
- Updated ja_jp (thanks otoma417)
- Updated ru_ru (thanks Lanvilla)
- Slime trees once again have drippers
- Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks
- Fixed wooden hoppers deleting contents when rotated
- Fixed slime recipe fallbacks giving hte wrong color
- Fixed blood being too hot
- Fix replacing the piggybackpack with another chestplate not dropping the entity