Amnesia 1.1.1 Changelog

This update, updates all the mods + forge in the pack. I also plan on adding some more content to the pack, but the pack really needed a update in fixing a lot of issues first.

Full changelog:

Updated forge-14.23.5.2854

Updated AppleSkin-mc1.12-1.0.14.jar

  • Food overlay now works for food in off hand (#65)
  • Clamp exhaustion to stop it from drawing outside the hunger bar in some situations (#66)

Updated BNBGamingCore-1.12.2-0.12.0.jar

  • – Added some stuff for Topography 1.14

Updated ChanceCubes-1.12.2-5.0.2.385.jar

  • – Backported the Global reward disable system

Updated Chisel-MC1.12.2-1.0.2.45.jar

  •    – #806 Fix crash displaying autochisel particles for some custom chisel groups, also improve the look of the particles a bit
  •    – #818 Fix some incorrect textures for certus, ancient stone, and arcane stone
  •    – #819 Fix crash when loading a world that has invalid metadata values for chisel blocks
  •    – #808 Fix concrete speed boost being slightly higher than config value
  •    – #814 Fix error logging in JEI recipe plugin just printing the exception name and not a stacktrace

Updated CoFHWorld-1.12.2-1.4.0.1-universal.jar

Updated CoFHCore-1.12.2-4.6.6.1-universal.jar

  • Localization!

Updated CTM-MC1.12.2-1.0.2.31.jar

  •  #115 Fix CTM models using the no-layer cache on the incorrect model, should fix the iChisel’s preview mode

Updated Controlling-3.0.10.jar

  • updated Polish lang

Updated tombstone-4.0.0-1.12.2.jar

  • – compat FuturePack, AdvancedFishing (#118), Quark (totem)
  • – improve grave items interaction with block when not enchanted
  • – update chinese lang
  • – fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
  • – spanish translation (courtesy of EdicionGamer)
  • – fix for the tablet of assistance (introduced in 3.6.5)
  • – set a new cooldown on magic items if the gametime is reset (#123)
  • Crafting_Amnesia-1.12-1.0.3.jar
  • + Fixed a bug that crashes when added recipe class’s don’t have a canonical name.
  • – improve spanish translation
  • – fix Hwyla compat (#124)
  • – fix #133 (bug introduced in 3.6.7, dying around a grave can break that grave)
  • – integration TheOneProbe
  • – tablet of cupidity (a craftable deceithful version of lost tablets)
  • – particles render in full brighness
  • – new enchantment Plague Bringer (can’t combine with Magic Siphon)
  • – config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) – default true
  • – config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
  • – improve the message of knowledge of death to avoid confusion between points and level
  • – avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
  • – limit plague bringer & magic siphon to be effective only on mainhand
  • – projectiles (by using the left hand) don’t apply the tombstone weapon enchantments of the mainhand
  • – fix the translation of earn/lose knowledge (from the previous version changes)
  • – compat with minecolonies : killing citizens, pirates & barbarians affect player’s alignment
  • – config to define the level required for familiar receptacle (10 by default)
  • – adjust contributor rewards to fit the latest contents
  • – config to define the duration of scrolls
  • – config to backup players just before their death (default is false)
  • – client config option to favor the tools on the hotbar when recovering a grave
  • – always provide a message in a gui for incompatible mods
  • – client config to define the fog color (this doesn’t influence what is seen by others players)
  • – client config to define when fog can appear (day, night, both, never)
  • – something
  • – command tbrequestteleport (with a config for the cooldown, disabled by default)
  •   + rename the existing command to tbacceptteleport
  • – config for the max duration of stolen effect with magic siphon
  • – config for the duration of applied effect by plague bringer
  • – improvements about the preserved effects on death
  • – config to enable to auto-equip on respawn after a death
  • – the config about lost tablet rarity is now on 1000
  • – fix a error log when the config backupOnDeath is enabled (#155, since 3.7.0)
  • – adapt tablet of cupidity to localize more precisely the interesting places
  • – command tbbind and tbteleportdeath with a cooldown (not enabled by default in config)
  • – compatibility with Forge Essentials, but awaiting changes on their side
  • – fix alignment not be kept on death (since 3.6.1)
  • – fix the duration of Plague Bringer to be in second and not in tick (since 3.7.2)
  • – display the particles of exorcism on server
  • – avoid to use the clone event preventing potential incompatibility with others mods
  • -> this also means that you won’t see the grave’s key in the death screen
  • – adapt the voodoo poppet (cover more cases, ex : drown -> suffocation)
  • – new scroll for lightning resistance
  • – update russian translation (courtesy of Rightarion)
  • – traditional chinese translation (courtesy of Yappy2000d)
  • – config section for alignment (with some configs to adjust the bonus/malus)
  • – minor fix about the display of alignment bar in the knowledge screen
  • – perk alchimist (potion duration)
  • – adds the white variants (some existing graves could be rotated or be white after the change)
  • – ukrainian translation (courtesy of Almazikhipe)
  • – additional configs for enchantments
  • – bump to forge version to 2838

Updated CraftTweaker2-1.12-4.1.20.586.jar

  • – A looooot of bug fixes

Updated EnderIO-1.12.2-5.2.61.jar

  • Fixed head drop calculation code
  • Added configs for anvil recycling
  • Detect other mods manipulating armor pieces in inventory
  • Fixed vanilla smelting recipe being tagged ‘normal’ instead of ‘simple’
  • Fixed conduit changes not properly updating neighbours
  • Changed Power Monitor connection logic
  • Fixed incompatibility with Chisel
  • Added workaround for other people’s suboptimal coremods
  • Fixed soulbinding recipe accessing blacklisting recipe prematurely
  • Optimized RS conduit node
  • Optimized CapBank network formation code
  • Tweaked logging configuration
  • Added protection from race condition
  • Fixed farmer validity checking wrong things attribute
  • Added support for the weird cancelation logic of PlaySoundEvent
  • Fixed Niard not doing XP
  • Fixed metadata on textures
  • Added new glass types
  • Cleaned up OC Conduits
  • Added player token
  • Added ANY/NONE modes to Enchantment Filter
  • Fixed thread-unsafe operation
  • Fixed capBank network failing to form for single-block networks
  • Added recipes zip to build process
  • Fixed Owl ambient sound only triggering on client, but entity soundsystem only working on server
  • Fixed upgrade drop code running for non-upgrades
  • Better workaround for Forge bugs about PlayerDestroyItemEvent
  • Added crash logging for authlib
  • Added feedback for block break event denied on wrench use
  • Added Japanese translations
  • Limit Ender Fluid Conduit throughput to reflect Forge fluid API limitations
  • Adapted slot limited according to SashaGelert’s research. Thank you!
  • Protect our server tick profiling against bad mods
  • Cleanup cache when world is stopped without being unloaded
  • Properly handle already attracted mobs
  • Cleanup for electric lights
  • Added Thaumic Additions: reconstructed support
  • Changed error handling for oversized output stacks in recipes
  • API change for IHasPlayerRenderer and IModObject
  • Added configs for loot cap anvil recipe
  • Tweaked slicing recipes to remove conflicts
  • Reworked electric lights regarding light node handling
  • Added failsafe to the Staff of Levity
  • Added a couple keybinds for more zooming
  • Trying to reduce issues with redstone conduits
  • Fixed Refined Storage Conduits talking to themselves instead of their neighbours
  • Inventory panel now ported and in beta (available on our Jenkins only)
  • Cleanup for Redstone conduits
  • Fixed RefS conduit talking to itself
  • Added weirdness protection code to light nodes
  • Fixed extra GUI areas not blocking item clicks
  • Added recipe rendering font renderer
  • Fixed Big Mushroom Farmer block harvesting order
  • Fixed wrong range limit on a config value
  • Fix toggle states not persisting on dimension change
  • Try even harder to fix upstream errors…
  • Fixed AI attraction not working
  • Fixed slime attraction not working
  • Optimised capBank network building
  • Fixed Empowered V recipe
  • Fixed TelePad using valid coords as “no coord” marker
  • Added painted sand
  • Cleanup for machine levels (hidden stat)
  • Try to detect weird loops other mods build with our capabilities
  • Cleaned up Enchanter recipe processing
  • Localization updates
  • Protect RS conduit against being ticked when not part of a network
  • Update tooltip descriptions based on new systems
  • More aggressively register our fluid textures
  • Ported head drop config to xml system
  • Moved generated recipes to xml
  • Added config to disable particles
  • Added more gravity configs
  • Tweaked light nodes to compensate for vanilla weirdness

Updated EnderCore-1.12.2-0.5.76.jar

  • Bug fixes

Updated CustomMainMenu-MC1.12.2-2.0.9.1.jar

  • Fixed (By mysticdrew): connectToServer causing issues with other mods

Updated inventorypets-1.12-2.0.6.jar

  • Meta Pet off-hand exploit fixed (credit: Xnosis)
  • House Pet now works if player sets home in Custom Dimension (credit: anbecker)
  • You can now use Shift-Click to move stacks of items with Chest pet, Double Chest pet, and Feed Bag (credit: payonel, Lictor000)
  • Updated Simplified Chinese language (credit: 1048139283)
  • Off-hand items (like torches) will no longer be placed when trying to activate any pet in your hotbar (like Chest Pet), (credit: mxnmnm)
  • Added Daleth, Stormbringer GTX, and thecodymaverick to the in-game Patreon Inventory Pets rewards (Purplicious Cow Head/Helm and T-Shirt)
  • Enchanting Table pet finally works as intended (credit: Bacondk)
  • Torch Pet now only consumes coal nuggets when Torch successfully placed
  • Fixed the Update Message to accurately reflect the current version (credit: PulzHF)
  • Riding a tameable mob with the saddle pet no longer removes AI when you dismount (credit: MetroNight)
  • Light Ore and Shade Ore from Thaumic Gadgets no longer infinitely dupable with the Loot Pet (credit: runescapejon)
  • Harvest Craft items now compatible as pet foods via OreDictionary, fixing issues with Spider, Cheetah, Chicken, Sheep, and Cow pets
  • Fixed missing tooltip for Chicken Pet (credit: PiordaNautor)
  • Wither Pet now eats Soul Sand from Feed Bag (credit: ShadowFr33ze)
  • – Fixed issues with Mooshroom Pet, Torch Pet, and Pets that Give Items right-click functions (credit: amberan, gigabrain1)
  • – Moon Pet now appearing in Dungeon chests
  • – Patreon T-Shirt and Purp Head Recipes now working (credit: Daleth Darko) 
  • Cloud Pet causing servers to crash (credit: Chrissdroid, MrAce2C, Polar30)

Updated journeymap-1.12.2-5.7.1.jar

  • Api Fix
  • Double click on fullscreen to create waypoints is back
  • Many Lan issues resolved
  • Map waypoint label fix
  • Updated google maps api for Chinese users
  • Fixed: Map auto switching to cave map when server has cave mapping disabled, thus displaying a blank map.
  • Expanded Radar optimization
  • Brand new Webmap
  • Fixed: NPE when mods do not properly implement fake players.

Updated jei_1.12.2-4.16.1.301.jar

  • Lots of bug fixes

Updated living_enchantment-3.2.3.jar

  • Fixed an issue with armor damage reduction calculation where it would be INSANELY high for low levels.
  • Added support for traditional chinese language (zh_tw)
  • Added some error catching to personality messages. Herobrine will announce any errors it encounters trying to talk.
  • Modified armor damage reduction calculations. It should be less… ridiculous now.

Updated OreExcavation-1.4.150.jar

  • Added client side event for integration mods to implement context driven excavations

Updated Patchouli-1.0-22.jar

  • * Attempt to fix progress not syncing properly
  • * Fix some crashes with language
  • – Fix occasional crashes when using the 2×2 recipe grid
  • – Add Patchouli details to crash reports
  • – Advancement locking now queries vanilla. As a result, vanilla namespaces may now be used for advancements, and advancement_namespaces is no longer necessary in the book JSON

Updated Quark-r1.6-179.jar

  • Fixed massive log spam caused by a bad packet
  • Fix default foxhound spawn rate being overinflated
  • Fix frogs consuming all
  • Fix items flashing burning memory

Updated RebornCore-1.12.2-3.19.4.529-universal.jar

  • (drcrazy) #releaseBuild
  • (drcrazy) Fix for recipe system. Closes TechReborn/TechReborn-Legacy-Issues#43
  • (drcrazy) Fix facing. Closes TechReborn/TechReborn-Legacy-Issues#40
  • (drcrazy) Ingredients shouldn’t check for NBT. Who cares for energy in ingredient
  • (drcrazy) Removed unused imports
  • (drcrazy) #releaseBuild
  • (drcrazy) Reorder methods + fix for generics related warnings
  • (drcrazy) Fix facing property
  • (drcrazy) Fix blockstate loading exceptions.
  • (drcrazy) Update mappings
  • (drcrazy) Bump forge and graddle versions
  • (drcrazy) Fix warnings for generics and license
  • (estebes) Small fix.
  • (estebes) Improvements to the recipe system.
  • (estebes) Minor improvment to the recipe handler.
  • (estebes) Small recipe handler improvment.
  • (estebes) Improve the performance of the recipe system. Bump version
  • (estebes) More fixes.
  • (estebes) Small fix.
  • (estebes) More stuff.
  • (estebes) Things
  • (estebes) More things.
  • (estebes) Things.
  • (estebes) things
  • (estebes) Minor tweak.
  • (estebes) Dont use this.
  • (estebes) Minor things.
  • (estebes) Improve tanks.
  • (estebes) Improve the performance of the FuelHandler.
  • (estebes) Make constructor public.
  • (estebes) Bump RebornCore version.
  • (estebes) Fix license header.
  • (estebes) Fix crash.
  • (estebes) More fixes.
  • (estebes) Tentative FluidStack packet handling.
  • (estebes) Fixes.
  • (estebes) Improvements to praescriptum.
  • (estebes) Improvements to praescriptum.
  • (estebes) Small fix.
  • (estebes) Some stuff.
  • (estebes) Fix GUI shift click bug.
  • (estebes) Minor improvments to the recipe system.
  • (modmuss50) #releaseBuild
  • (modmuss50) Remove unused textures
  • (modmuss50) Remove custom shield code, it was too expensive to run.
  • (modmuss50) Remove debug output
  • (modmuss50) Fix autocrafting table crash
  • (modmuss50) update gitignore
  • (modmuss50) Revert “Blockstates logic is back in block”
  • (modmuss50) Fix server crash #releaseBuild
  • (modmuss50) #releaseBuild
  • (modmuss50) more fixes, this is giving me a headace.
  • (modmuss50) Fixes and upgrade path
  • (modmuss50) Revert “Revert “Blockstates logic is back in block””

Updated RedstoneFlux-1.12-2.1.1.1-universal.jar

Updated SoulSandLife-1.12.2-1.1.0.jar

  • Fixes mob not spawning
  • Added tamable

Updated aether-1.12.2-v1.5.2.jar

  • Additions:
  • Eternal day can be toggled in the mod config (intended to be used by modpack creators).
  • Darts can now be shot from dispensers.
  • Cockatrices will fight back if attacked by other mobs.
  •  Eternal day. When first entering the Aether there is no daylight cycle until a Sun Spirit is killed. This same logic applies to multiplayer.
  • Skyroot Beds, which can be used to set the player’s spawn in the Aether with or without sleeping.
  • Aether Menu. The menu is off by default but can be toggled with a button in the top right corner of Minecraft’s Menu. Both the button and menu can be turned off in the mod’s config in case of any conflict with another mod.
  • Eternal day can be toggled in the mod config (intended to be used by modpack creators).
  • Darts can now be shot from dispensers.
  • Cockatrices will fight back if attacked by other mobs.
  • The skin layer that gloves render on can be toggled with a config option.
  • The Slider will be given a name and a reset point when spawned with /summon.
  • Enchanter and Freezer recipes can now be removed with CraftTweaker.
  • Eternal day. When first entering the Aether there is no daylight cycle until a Sun Spirit is killed. This same logic applies to multiplayer.
  • Skyroot Beds, which can be used to set the player’s spawn in the Aether with or without sleeping.
  • Aether Menu. The menu is off by default but can be toggled with a button in the top right corner of Minecraft’s Menu. Both the button and menu can be turned off in the mod’s config in case of any conflict with another mod.
  • Resource pack to swap between b1.7.3 textures and 1.2.5 textures for the mod. This includes the Skyroot Curative Bucket, the Lightning Sword, the Flaming Sword, the Holy Sword, the Phoenix Bow, Phoenix Armor, and the Agility Cape. A config option can be disabled to prevent the pack from being added to the resource packs folder in case of any issues.
  • Added “Ascending to” and “Descending from the Aether” message when travelling 
  • Aerogel Stairs, Slabs, and Walls
  • Yellow, Blue, and Red Capes.
  • Valkyrie Cape.
  • Leather Gloves can be cleaned off with cauldrons.
  • Skyroot Buckets can fill cauldrons.
  • Holystone can be used to craft a vanilla Furnace.
  • Skyroot Bookshelves are craftable.
  • Phygs drop Feathers.
  • Zanite Rings and Pendants are repairable in the Altar and Anvil.
  • Flame and Fire Aspect boost the amount of time that Phoenix Bows and Flaming Swords respectively deal fire damage.
  • Smite boosts the Holy Sword’s damage towards undead mobs.between the Aether.
  • The Agility Cape’s step height ability will be stopped when sneaking.
  • The Book of Lore can be crafted with Flint or Glowstone in place of Ambrosium in its recipe, making it craftable with Overworld and Nether materials as a nod to the original three Books of Lore.
  • Fast Graphics support for Aether Leaves.
  • Snowy blockstate for Aether Grass.
  • The Valkyrie Queen will teleport to the player if they try to cheat the fight from an unreachable location for too long.
  • Aether Capes can be turned off so if the player has another cape (like a Minecon cape), it will render instead. This will affect which elytra skin is rendered too.
  • Config option to skip Sun Spirit dialogue.
  • Added lore entries for items that were missing them.
  • Moa Eggs oreDict as eggs.
  • Skyroot Sticks oreDict as sticks.
  • Resource pack to swap between b1.7.3 textures and 1.2.5 textures for the mod. This includes the Skyroot Curative Bucket, the Lightning Sword, the Flaming Sword, the Holy Sword, the Phoenix Bow, Phoenix Armor, and the Agility Cape. A config option can be disabled to prevent the pack from being added to the resource packs folder in case of any issues.
  • Leather Gloves are dyeable. Their dye can be cleaned off with cauldrons.
  • Skyroot Buckets can fill cauldrons.
  • Aether Capes now apply skins to the Elytra similar to Minecon capes (this is unfortunately not compatible with Colytra or Quark’s dyed elytras without additions on their end).
  • Holystone can be used to craft a vanilla Furnace.
  • Skyroot can be used in the Shield crafting recipe.
  • Phygs drop Feathers.
  • Zanite Rings and Pendants are repairable in the Altar and Anvil.
  • Flame and Fire Aspect boost the amount of time that Phoenix Bows and Flaming Swords respectively deal fire damage.
  • Smite boosts the Holy Sword’s damage towards undead mobs.
  • Depth Strider will boost the movement of Neptune Armor in water and Phoenix Armor in lava.
  • Blocking a Zephyr’s projectile with a shield will prevent it from flinging you upwards, but not backwards.
  • The Agility Cape’s step height ability will be stopped when sneaking.
  • The Book of Lore can be crafted with Flint or Glowstone in place of Ambrosium in its recipe, making it craftable with Overworld and Nether materials as a nod to the original three Books of Lore.
  • Fast Graphics support for Aether Leaves.
  • Snowy blockstate for Aether Grass.
  • Added subtitles for various Aether mobs that originally used subtitles from vanilla mobs.
  • The Valkyrie Queen will teleport to the player if they try to cheat the fight from an unreachable location for too long.
  • Glove rendering can be toggled on and off to fix incompatibilities with mods like Quark that make changes to player arm rendering.
  • Aether Capes can be turned off so if the player has another cape (like a Minecon cape), it will render instead. This will affect which elytra skin is rendered too.
  • Config option to skip Sun Spirit dialogue.
  • Added lore entries for items that were missing them.
  • Quicksoil Glass has CTM support with ConnectedTexturesMod (not Optifine though).
  • Gummy Swets restore hunger instead of health.
  • Ambrosium will only heal half a heart now.
  • Changed the Book of Lore’s texture.
  • Changed the Leather Glove textures.
  • Obtaining Golden Amber requires a Zanite Axe and up instead of a Gravitite Axe.
  • The Inebriation effect is now considered a potion effect, meaning it has a timer in the 
  • Made Zephyr AI based off of Ghast AI.
  • Aerwhales are now able to get them unstuck from most positions.
  • Cockatrice AI has been improved.
  • Aerbunnies riding the player can no longer be damaged by certain player or enemy actions.
  • Adjusted mob spawnrates. Swets should spawn more commonly now.
  • Dungeon rarities have been adjusted to be more balanced.
  • Silver and Gold dungeons can generate at varying y-levels.
  • Bronze Dungeon generation has been improved so Bronze Dungeons will appear more frequently.
  • Made a few small additions to Dungeon Loot, like Blue Moa Eggs and Gold Gummy Swets in Silver Dungeons.
  • The Valkyrie Queen no longer despawns in peaceful mode.
  • The Valkyrie Queen will spawn lightning balls a bit more frequently now.
  • Improved the Sun Spirit’s death animation.
  • Treasure Chests can be broken after being unlocked.
  • Dungeon Keys will no longer burn in fire so they can’t accidentally be destroyed in the Gold Dungeon.
  • Lightning spawned by the Lightning Sword or Lightning Knives won’t injure the player.
  • The Valkyrie Lance and Tools’ range has been reduced from 10 to 8 blocks.
  • Nerfed Aether axes as they were more powerful than vanilla axes.
  • The Shield of Repulsion’s blue render layer on the player will disappear if the player is moving. 
  • The Sun Altar no longer works outside of the Aether dimension.
  • The Sun Altar is only usable by operators in multiplayer unless the config option to disable that is enabled.
  • The E key can be pressed to close the Sun Altar GUI.
  • The Aether’s sky colors are more accurate to the original mod.
  • The Aether’s biome name is now just “Aether”
  • Blueberry is now named Blue Berry like in all other versions of the mod.
  • Aether Tune and Ascending Dawn are now named Blue Music Disc and Valkyrie Music Disc respectively.
  • The Enchanter is now named the Altar by default, but this can be toggled with a config.
  • Enchanted Aether Grass, Aerogel, Aerogel Stairs, Aerogel Slabs, Aerogel Walls, Enchanted Gravitite, and Quicksoil Glass now have colored item names.
  • The Enchanted Berry’s item name is now blue for consistency.
  • Spawn Egg colors have been made consistent with the 1.12 version.
  • Being killed by a lightning ball will display its own death message.
  • Treasure Chest names are now translatable.
  • Parachutes no longer auto-deploy in creative.
  • The player will stay mounted to entities when falling out of the Aether.
  • Easter eggs.
  • Halo and Dev Glow are toggleable with skin customization options. This is only relevant to certain players.
  • Lore entries are translatable.
  • Moa Eggs oreDict as eggs.
  • Skyroot Milk Buckets oreDict as milk.
  • Skyroot Sticks oreDict as sticks.
  • Additional Altar and Freezer fuels added by CraftTweaker will now show in JEI as fuel options.
  • Updated Korean translation.
  • Updated German translation.
  • Changes:
  • Skyroot Beds can be crafted with all wool colors.
  • The config option to toggle between Golden Feathers and Valkyrie Capes in loot has been split into two config options to allow for toggling them separately.
  • Accessories are now dropped with LivingDropsEvent, this should allow for compatibility to be made with graves mods.
  • Gold Dungeons should be slightly more common.
  • Mob spawnrates have been tweaked so Aechor Plants should be more common and Zephyrs should spawn less.
  • Tweaked the Lightning Knife and Lightning Sword lore entries to account for an inaccuracy.
  •  Gummy Swets restore hunger instead of health.
  • Ambrosium will only heal half a heart now.
  • Changed the Book of Lore’s texture.
  • Obtaining Golden Amber requires a Zanite Axe and up instead of a Gravitite Axe.
  • The Inebriation effect is now considered a potion effect, meaning it has a timer in the inventory like any other effect.
  • Made Zephyr AI based off of Ghast AI.
  • Aerwhales are now able to get them unstuck from most positions.
  • Cockatrice AI has been improved.
  • Aerbunnies riding the player can no longer be damaged by certain player or enemy actions.
  • Adjusted mob spawnrates. Swets should spawn more commonly now.
  • Dungeon rarities have been adjusted to be more balanced.
  • Silver and Gold dungeons can generate at varying y-levels.
  • Bronze Dungeon generation has been improved so Bronze Dungeons will appear more frequently.
  • Made a few small additions to Dungeon Loot, like Blue Moa Eggs and Gold Gummy Swets in Silver Dungeons.
  • The Valkyrie Queen no longer despawns in peaceful mode.
  • The Valkyrie Queen will spawn lightning balls a bit more frequently now.
  • Improved the Sun Spirit’s death animation.
  • Treasure Chests can be broken after being unlocked.
  • Dungeon Keys will no longer burn in fire so they can’t accidentally be destroyed in the Gold Dungeon.
  • Lightning spawned by the Lightning Sword or Lightning Knives won’t injure the player.
  • The Valkyrie Lance and Tools’ range has been reduced from 10 to 8 blocks.
  • The Valkyrie Lance no longer has sword sweeping (and can no longer be enchanted with Sweeping Edge). Their attack speed has also been reduced in an attempt to make them less overpowered.
  • Nerfed Aether axes as they were more powerful than vanilla axes.
  • The Shield of Repulsion’s blue render layer on the player will disappear if the player is moving. 
  • The Sun Altar no longer works outside of the Aether dimension.
  • The Sun Altar is only usable by operators in multiplayer unless the config option to disable that is enabled.
  • The E key can be pressed to close the Sun Altar GUI.
  • The Aether’s sky will update accordingly if it is raining in the Overworld.
  • The Aether’s sky colors are more accurate to the original mod.
  • The Aether’s biome name is now just “Aether”
  • Aether Tune and Ascending Dawn are now named Blue Music Disc and Valkyrie Music Disc respectively.
  • The Enchanter is now named the Altar by default, but this can be toggled with a config.
  • Enchanted Aether Grass, Aerogel, Aerogel Stairs, Aerogel Slabs, Aerogel Walls, Enchanted Gravitite, and Quicksoil Glass now have colored item names.
  • The Enchanted Berry’s item name is now blue for consistency.
  • Being killed by a lightning ball will display its own death message.
  • Parachutes no longer auto-deploy in creative.
  • The player will stay mounted to entities when falling out of the Aether.
  • Easter eggs.
  • Halo and Dev Glow are toggleable with skin customization options. This is only relevant to certain players.
  • Lore entries are translatable.
  • Fixes:
  • Major crash caused by projectiles that aren’t shot by an entity.
  • Fixed I18n crash caused by the Book of Lore on servers.
  • Fixed crash caused by Lightning Knives not finding the player who threw them.
  • Holy Sword now works against more undead mobs.
  • The Slider will destroy all liquids and can no longer break unbreakable (unobtainable) blocks like bedrock.
  • The Slider won’t render as on fire if it is somehow set on fire.
  • Golden Oak can now be properly obtained with silk touch.
  • Crystal Island Trees should now be able to be chopped down with treecapitator style mods.
  • More tools that count as pickaxes should work against the Slider.
  • Cloud Staff projectiles make mobs drop experience.
  • Interacting with the Valkyrie Queen no longer consumes items.
  • Extended reach now works on the Ender Dragon.
  • Fixed duplication issue in Skyroot Curative Bucket crafting.
  • Aether menu music now loops.
  • The “?” button has been removed so unsuspecting players will no longer crash from it.
  • The “?” button has been removed.
  • Zephyrs and Aerwhales no longer randomly despawn.
  • Plains biomes no longer appear in the Aether.
  • Fixed portal looping issues.
  • Fixed some missing block names.
  • Parachutes are now properly consumed when deployed.
  • Gold Parachutes will still auto-deploy even if damaged.
  • Parachutes no longer crash the game.
  • Made some fixes to cape rendering.
  • Fixed a crash from using silk touch on blocks with double drops.
  • Note Blocks no longer interrupt each other.
  • Music Discs properly cancel the Aether’s ambient music.
  • Plants no longer replace the bottoms of Aether trees.
  • Sheepuffs now eat grass.
  • Sheepuffs properly puff up and no longer can do so if sheared.
  • Baby Sheepuffs now follow their parents.
  • Aether animals are now breedable.
  • Fixed various typos.
  • Fixed some log errors that came from the sound file.
  • Aether Portal blocks use the glass broken sound.
  • Items enchanted in the Altar now properly keep their NBT data. This fixes some previous compatibility issues with mods like Quark in which colored rune data was removed from items after enchanting.
  • Unstackable items no longer stack in the output of Altars and Enchanters.
  • Golden Oak Leaves now drop Golden Oak Saplings.
  • Fixed some issues with chatting with bosses.
  • Killing a mob in one hit with the Flaming Sword or Phoenix Bow will properly cook mob drops.
  • The Phoenix Bow no longer can be pulled if the player has no arrows.
  • The Pig Slayer properly spawns fire particles when killing a pig entity.
  • Various fixes to dart collision.
  • Golden Oak Trees on the Gold Dungeon are now longer randomly cut in half.
  • Various armors no longer prevent the player from dealing critical hits.
  • Lightning Knives and the Hammer of Notch projectile don’t get stopped by non-solid blocks.
  • Hammer of Notch projectiles no longer break blocks.
  • Made some fixes to Phoenix Arrows after relog.
  • Fire Minions will properly notice the player after being spawned.
  • Lakes should no longer spawn inside dungeons.
  • The Valkyrie Queen should always spawn now.
  • The Silver Dungeon boss door should properly reopen now.
  • Floating blocks will no longer overwrite each other.
  • Aerwhales can now be named.
  • Certain vanilla tools work properly on Aether blocks now.
  • Fixed cascading chunk errors.
  • Zephyrs and Aerwhales no longer randomly despawn.
  • Plains biomes no longer appear in the Aether.
  • Fixed portal looping issues.
  • Sheepuff loot tables are no longer broken.
  • Slabs are no longer named tile.null.
  • Parachutes are now properly consumed when deployed.
  • Gold Parachutes will still auto-deploy even if damaged.
  • Made some fixes to cape rendering.
  • Note Blocks no longer interrupt each other.
  • Music Discs properly cancel the Aether’s ambient music.
  • Plants no longer replace the bottoms of Aether trees.
  • Sheepuffs properly puff up and no longer can do so if sheared.
  • Cloud Minions properly appear when summoned now.
  • Baby Sheepuffs now follow their parents.
  • Fixed various typos.
  • Aether Portal blocks use the glass broken sound.
  • Added previously missing lang file entry for the Disable Startup Loot config.
  • Items enchanted in the Altar now properly keep their NBT data. This fixes some previous compatibility issues with mods like Quark in which colored rune data was removed from items after enchanting.
  • Unstackable items no longer stack in the output of Altars and Enchanters.
  • Fixed some log warnings about loot tables.
  • Killing a mob in one hit with the Flaming Sword or Phoenix Bow will properly cook mob drops.
  • The Phoenix Bow no longer can be pulled if the player has no arrows.
  • The Pig Slayer properly spawns fire particles when killing a pig entity.
  • Various fixes to dart collision.
  • Various mob parts properly turn red when the entity is hit now, including Swets’ slime layer, Sheepuffs’ wool, and Phygs and Flying Cows’ wings.
  • Golden Oak Trees on the Gold Dungeon are now longer randomly cut in half.
  • Various armors no longer prevent the player from dealing critical hits.
  • Lightning Knives and the Hammer of Notch projectile don’t get stopped by non-solid blocks.
  • Fixed crash loop from Sentries riding minecarts.
  • Fixed I18n errors caused by the Book of Lore on servers.
  • Ice Crystals create particles upon collision.
  • Valkyrie Lance can now be enchanted with mending.
  • Extended reach now works on the Ender Dragon.
  • Aether Leaves now drop with their default metadata when silk touched.
  • Blue Aerclouds have been given a better bounding box.
  • The accessory menu should be more compatible with mods that internally replace the vanilla inventory.
  • Aether menu music now loops.
  • The Shield of Repulsion no longer blocks the player’s projectiles.
  • Made some fixes to Phoenix Arrows after relog.
  • Swets no longer lose their AI when dismounted with a Swet Cape.
  • Fire Minions will properly notice the player after being spawned.
  • Lakes should no longer spawn inside dungeons.
  • The Valkyrie Queen should always spawn now.
  • The Silver Dungeon boss door should properly reopen now.
  • Floating blocks will no longer overwrite each other.
  • Aerwhales can now be named.
  • Certain vanilla tools work properly on Aether blocks now.
  • Fixed the Pig Slayer not being in Gold Dungeon loot.

Updated twilightforest-1.12.2-3.11.1021-universal.jar

  • – Fixed an exploit: Charms now only activate for real Players.

Updated ThermalDynamics-1.12.2-2.5.6.1-universal.jar

  • – Bug fixes

Updated ThermalExpansion-1.12.2-5.5.7.1-universal.jar

  • – Bug fixes

Updated ThermalFoundation-1.12.2-2.6.7.1-universal.jar

  • – Bug fixes

Updated TConstruct-1.12.2-2.13.0.183.jar

  • Fix a potential rendering issue with casting channels
  • Fix potential crash with kama
  • This version fixes a crash that sometimes happens when also using VanillaFix, which currently is in a lot of modpacks. Since there seems to be no active maintainer for the mod, we decided to deactivate what it does for TiC rendering ourselves. This only impacts the fluids rendered by TiC itself in some blocks.
  • Remove debug log from hellish trait
  • Fix potential slimebounce issue
  • Fix Tinkers’ special food not being repairable and using wrong durability
  • Translation improvements