A update to Farming Valley have just been released.
I decided to update all the mods in the pack, to newest versions. This should hopefully fix a lot of issues, and make the performance a little better. I also added the mod Decocraft, so you can add a lot of decorations to your villages. Also Railcraft now added WorldAnchors (Now known as Worldepikes) so you can chunkload your farms 🙂
Info for server owners: mods, script and config folder have been changed.
Full changelog can be found here:
- Yulif now sells Decobench and special clay needed to make all the blocks/items from decocraft.
- Removed cotton seeds from grass.
- Removed “Barley Crops” (From Natura) from spawning in the world.
- Removed “Cotton Crops” (From Natura) from spawning in the world.
Added Decocraft-2.5.2_1.10.2
Added CTM-MC1.10.2-0.2.3.26
- Needed for Chisel
Updated Forge-12.18.3.2316
- Bug fixes
Updated additionalresources-1.9.4-0.2.0.28+47cd0bd_signed
- Bug fixes
Updated AppleCore-mc1.10.2-2.2.2
- Fixed players not spawning with max hunger when max hunger is modified
- Add support for modifying max hunger (
HungerEvent.GetMaxHunger
/IAppleCoreAccessor.getMaxHunger
)- If max hunger is modified, then the hunger on the HUD will be scaled accordingly (1 full hunger icon will be worth 1/10th of max hunger, regardless of what max hunger actually is)
- If max hunger is modified, then max saturation is also set to the same value as max hunger
- Add support for controlling exhaustion additions (
ExhaustionEvent.ExhaustionAddition
)
Updated AppleSkin-mc1.10.2-1.0.9
- Fixes food values being displayed incorrectly when Better With Mods is installed and the HC Hunger module is enabled
- Made
show.saturation.hud.overlay
config option also control whether or not the potential saturation gain is shown when holding food - Added better support for displaying huge hunger/saturation values in tooltips (#15)
Updated Aquaculture-1.10.2-1.4.1.4
- Fixed mcmod.info
- Corrected Health Amount and Saturation modifier implementation, fixes AppleCore and Nutrition compat.
Updated audiodeath-1.9-0.6.4.49+72ff444
- Bug fixes
Updated BabyMobs-1.10.2-1.5.5
- Fixed an issue with Baby Zombie Chicken and Baby Zombie Pig missing damage animations
Updated Baubles-1.10.2-1.3.11
- localization fixes
Updated BetterFoliage-MC1.10.2-2.1.11
- fix grey leaves/grass with Optifine custom colors
- Support for multiple block variants
- Round Logs can use multiple bark textures (if available)
- Support for custom Netherrack and Mycelium blocks
- Updated defaults for NetherEx and LithosCore
- Integration with OptiFine custom colors
- fix serverside detection (needed for Curse modpacks)
Updated BiblioCraft[v2.2.5][MC1.10.2]
- *Fixed a dupe with the fancy workbench
- *Attempted to fix a couple of crashes with the furniture paneler and clipboard
- *Fixed the scaling on BiblioCraft items
Updated Chameleon-1.10.2-2.3.0
- Added PassLimitedModel
Updated ChanceCubes-1.10.2-3.0.1.207
- Updated with fixes to ExtraUtil rewards and Blacklisted blocks config option
- Added Coinflip reward
- Possibly fixed ExtraUtils spike reward
- Updated to gradle wrapper 4.0
Updated Chisel-MC1.10.2-0.0.14.33
- – Now requires version 0.2.0 of CTM or higher
- – IChiselItem now has a method to override the noise played
- – Add ice variants (Drullkus)
- – Most render logic moved to new mod, CTM
- – Carving registry now supports any kind of item/block, including unstackable items
- – Prismarine textures changed slightly
- – IMC has been rewritten, mods using the old IMC should update soon
- – Oredict variants have been removed. Mods wishing to add their own variants should use IMC. Users should seek out an external solution like ModTweaker.
- – Carving system has been rewritten in a few places to accomodate these major changes. New bugs may have been introduced.
- – Futura blocks are back to their former glory!
- – Antiblocks GLOW (and a few other blocks do too!)
- – Fix some potential packet exploits
- – Fix crash from mods using old API
- – Add hard dependency on CTM
- – Fix companion cube subtext
- – Fix compat with CTM 0.2.2
- – Fix #540 crash on dedicated servers
- – #443 removing a variation also removes the group
- – Clean up ItemStack equality checks to ensure consistent behavior
- – #532 futura particles are broken, searching in the minecraft domain
- – #530 blue carpets have no description
- – #469 off-hand places blocks when opening chisel
- – #431 concrete/brownstone can accelerate to ludicrous speeds when underwater
- – Fix a crash when chiseling oredict variants
- – In-world chiseling will now work on oredict variants
- – The iChisel target will now be considered for in-world chiseling
- – Fix #480 when CTM is missing, the missing mods GUI will now be displayed instead of just a crash
- – Fix error when opening newly crafted iChisel
- – Remove debug block
- – Fix requiring CTM serverside
- – Remove some configs that belonged to CTM
Updated chiselsandbits-12.16
- Minor fix for invalid recipe combinations involving BitSaw.
- Rework item model sizes and orientations, thanks to Phylogeny.
- Ultra Compatibly mode, should support a wider variety of block data from other mods.
- Use IBlockAccess Aware version of getLightValue, Fixes #245
- Enable Shadow Rendering for full blocks, Adds #253
- Fix Model Cache Clearing, and Leaves Fancy/Fast Code, #251
- Extended Vertex Format checker to include Forge Pipeline as well as optifine.
- New Setting, “Black List Ticking Blocks”
- Add Vivecraft compatibility setting (#270) – Thanks to mracsys
- Failing to calculate an ItemStack should result in dropping nothing, not crashing. ( Fixes #272 )
- If Player is null, key context is invalid. ( #269 )
- Fixed Rendering Issue with MCMP Integration.
- Add caching for breaking models.
- Initialize lighting early and re-check on packets.
Updated CraftTweaker-1.10.2-3.0.26
- Fixed JEI hiding
- Changed mt hand output, it will now output the stacksize if it is more than 1
- Fixed recipe dumping crashing
- Fixed JEI Support
- Added JEI.removeAndHide(); which removes the recipe and hides the output from JEI
- Moved the first reload event to run before the actions are undone
- Fixed console spam
- Fixed scripts being loaded from a zip file
- Fixed JEI being broken on newer versions
- Fixed scripts in sub directories
- Fixed errors on the first line of a script not outputting which script caused the error
- Fixed jei searching for custom item names and tooltips
- Fixed CTGUI 1 removal script output
- Fixed .giveBack
- Fixed possible NPE
- Fixed logging of false errors
- updated 1.10.2 forge
- Removed inventory cache
- Added a fall back if a block does not have an ItemBlock (some vanilla blocks)
- Fixed console spam
Updated Cyclic-1.10.2-1.10.30
- Fixed some scaffolding blocks auto-breaking when they shouldn’t.
- Fixed ConcurrentModificationException error when using Cyclic Building Scepter.
- Mattock tool now checks block hardness (in all 9 locations) to avoid breaking unbreakable blocks; also it calls block.canEntityDestroy(..) for better cross-mod compatibility. (mod and pack devs see here for details )
- Automated User now correctly uses empty and full buckets with liquids placed in the world.
- Added Automated User integration with tile entities that use the forge Fluid Capability system (for example, it can now use full & empty buckets with the Fluid Tank & Reservoir from Ender IO)
- Fixed client-server desync with Launch enchantment, it now correctly resets your fall damage on use.
- Automated user now (again) milks cows using empty bucket.
- Fixed a rare client crash with Merchant Almanac if trading too fast and the trade list desyncs.
- No longer adds Dynamite VI to dungeon loot tables.
- Fixed uncommon crash that happens when a Sack of Storage is spawned in from a loot table instead of being crafted (somehow gets created with bad data, example given is new world bonus chest https://github.com/PrinceOfAmber/Cyclic/issues/413 )
- Minimum forge version updated to 12.18.3.2316.
- Harvester and Garden Scythe now work on Resourceful Crops mod.
- Donkeys will no longer eat lapis carrots (they are immune anyway).
- The horse upgrade carrots will now get eaten only one at a time, and will no longer someties get set to item stack zero / crash the game.
- Interfaces with textboxes now allow you to hold down the button, such as a letter or the delete key (Ender Book, Faith Plate, Password Detector).
Updated Enchiridion-1.10.2-3.2.0
- Added blacklist handlerType for library json, to blacklist any book supported by Enchiridion by default
- Library json is now only for addition of extra books, or blacklisting of books supported by Enchiridion by default
- Added support for books from the following mods: Astral Sorcery, Bibliocraft, Guidebook, Railcraft, Refraction & Roots
Updated forestry_1.10.2-5.2.17.388
- Fix #1819 Crash when growing short Sipiri trees – mezz
- Fix breeding data desync after changing dimensions – mezz
- Fix network sync issue for genome tracker when player logs in – mezz
- Fix Pam’s harvestcraft integration – mezz
- Fix #1797 crafting bug with worktable – mezz
- Fix serious issues with the worktable Fix #1677 Fix #1768 Fix #1558 Fix #1519 Fix #1403 – mezz
- [1.10] Fixes for IC�, ExtraUtilities and BiomesOPlenty plugins (#1757) – Robert Obermeier
- Add missing change – Nedelosk
- Add Mystical Agriculture integration – Nedelosk
- Revert “Update modids for Natura and Extra Utilities 2” – Nedelosk
- Update modids for Natura and Extra Utilities 2 It seems they follow the lowercase modid recommendation now – Robert Obermeier
- Fix #1710 1.10 Bees do damage on peaceful mode – Nedelosk
- Update RF_MOD_ID constant (#1641) – disba1ancer
- Fixed new multiblock error messages. – Vexatos
- Fix a addEntityPotionFX NullPointerException – Nedelosk
- Fix #1426 A way to change how much sand an tree multifarm gives when a tree grows – Nedelosk
- Fix #1539 Immersive engineering Ethanol doesn?t work with Bio Generator – Nedelosk
- Update Forge Version and Fix Ic2 integration – Nedelosk
- Update Ic2 and Jei versions – Nedelosk
- Fix #1546 Electric Engine via MFSU – Nedelosk
- Fix #1594 EnderLillySeeds not accept for farm – Nedelosk
- Fix #1537 Peat Engine not noticing its generated power is being used – Nedelosk
- Fix #1598 Crash client – Nedelosk
- slightly offset the front and back part of the machine model to prevent Z fighting (#1605) – MatthiasMann
- Fix cocoon – Nedelosk
- Fix #1604 [1.10.2] CocoonCeption – Nedelosk
- Fix #1595 DataParameter ID issue caused by Forestry carts – mezz
- Add missing files – Nedelosk
- Fix #1584 Crash while shift clicking any item into farm – Nedelosk
- Expose WoodAccess registration to the API – mezz
- Add ILeafProvide – Nedelosk
- Fix TreeFactory – Nedelosk
- Improve getDecorativeLeaves – Nedelosk
- Rename getDecorativeLeave to getDecorativeLeaves – Nedelosk
- Improve Decorative Leaves – Nedelosk
- Improve wood state mapper and woodmeshdefinition – Nedelosk
- Woodmodelloader backport from 1.11.2 – Nedelosk
- Clean Up – Nedelosk
- Improve fluid containers – Nedelosk
- Fix #1566 Incompatibility with Schematica – mezz
Updated foamfix-0.7.2-law
- Lots of performance tweaks.
Updated Hwyla-1.8.17-B31_1.10.2
- Fully moved to GlStateManager
- Should cause much less rendering issues with other mods
- Changed the WailaRenderEvent
- Removed tooltip list. Modifying it here just broke everything.
- Provided access to ICommonProvider
- Added WailaTooltipEvent
- Fired right before all the tooltip sizing is calculated
- Final chance to modify tooltip before display
- Re-enabled Energy and Fluid capability handlers
- Still no items for now
- Stack provider check no longer returns an empty list when a stack containing a null item is provided
- It now properly continues on to the next stack handler
- Thanks for writing a weird plugin Dankhax
Updated ImmersiveEngineering-0.10-61
- – added the Fluid Router. It does exactly what the Item Router does, but for fluids.
- – added Crafttweaker integration for the Mixer
- – added Chemthrower compatability for ThermalFoundation fluids
- – added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels
- – added a toggleable option to the Mixer to output all fluids instead of just the bottom one
- – added placeable Toolboxes, they are fully accessible while placed – added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin – added a visible chunk boundary when holding or looking at the Sample Drill
- – added Redstone Wires to the API (thanks Malte)
- – added a render reset hook to the API (thanks Malte) – added the Covered Conveyor, preventing players from picking up items from it
- – added a Conveyor unaffected by redstone – added the Fluid Outlet. It puts fluids in the world!
- – added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)
- – added a Villager Job to sell Shader Bags
- – added a Crusher recipe to turn slag into sand
- – added a special ItemFrame render for Blueprints
- – added the ability to flip Powered Lanterns using the hammer
- – added the option for Strip Curtains to output a strong RS signal
- – added a sound to the Breaker Switch
- – Clearly the best feature of this update
- – changed Razorwire to render extended wooden boards when stacked
- – changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage
- – changed metal plates and Sheetmetal to be craftable for any IE-used metal
- – changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal
- – changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe
- – changed fluid potions to have reduced durations in the chemthrower – fixed Concrete blocks not applying suffocation damage
- – fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs
- – fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges
- – fixed ownerless, tameable entities causing crashes in Turret targeting
- – fixed item in- and outputs on Turrets being unavailable
- – fixed manual entry for Razorwire – fixed NullPointer on FluidStacks
- – fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls
- – fixed the Drill taking more damage than intended (thanks Malte) – fixed the display of double arrays in the manual (thanks Malte)
- – fixed lang file as per suggestions on github – fixed Balloons and Redstone Connectors being invisible in the End
- – fixed Chemthrower projectiles being set on fire even when the fluid isn’t flammable
- – fixed invalid connections being made possible due to splitting stacks (thanks Malte)
- – fixed bounding boxes and wire offsets for transformers (thanks Malte) – fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte) – fixed the Potion fluid not having textures (thanks Malte)
- – fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)
- – fixed the Mixer not working when its internal tank is filled (thanks Malte)
- – fixed IE slag not being usable in ThermalExpansion recipes
- – fixed the Turrets losing its inventory (thanks Malte)
- – fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte) – fixed a dupebug of empty fluid containers in the Assembler
- – fixed Assembler outputting damageable craftign items
- – fixed missing sounds on IE explosions – fixed Refinery dividing by 0 if timer config is adjusted downwards
- – fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items
- – fixed projectiles ignoring PvP protection within player teams – fixed wires not being removed properly if TileDrops are off (thanks Malte)
- – fixed floating Engineer’s houses – fixed broken Energy Storage tooltips
- – fixed Metal Press not dropping its mold when broken
- – fixed various double-size blocks deleting things above them
- – fixed stuttering on Metal Press and Watermill (thanks Malte) – fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte) – fixed resource reloading on TESRs (thanks Malte)
- – fixed various Turret projectile issues (thanks Malte) – fixed a Blast Furnace processing speed bug (thanks Malte)
- – fixed Skyhook being a stupidly powerful weapon (thanks Malte)
- – fixed the Crusher outputting to the wrong side
- – Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)
- – changed Toolboxes and Wooden Crates to keep their enchantments on placement – changed seed & produce outputs of wheat and beetroot in the cloche – fixed the coke oven dropping additional items (thanks Malte)
- – fixed formatting issues on the lang file (thanks Malte)
- – fixed Cloche having broken RS integration (thanks Malte)
- – fixed Redstone connectors not updating their colour
- – fixed timestamp issue on Coresamples (thanks Malte)
- – fixed Tesla Coils deleting blocks on placement (thanks Malte)
- – fixed missing sounds for Metal Press and other things
- – fixed Charging Station having a broken mesh on the bottom
- – fixed Villagers trading MV wirecoils twice – fixed logic and effects for the Grunt Birthday Party achievement
- – added Forestry’s fertilizer to the Garden Cloche
- – changed recipe-output on coal
- – and blastbrick, reducing earlygame resource costs
- – changed balance on Drills:
- – Heads have more durability
- – Lubrication reduces wear
- – Augers boost speed and damage
- – changed turret rendering to improve performance (thanks malte)
- – fixed the cloche exploding when planting Enderlilies
- – fixed Inferium seeds not working in the cloche (thanks SanAndreasP)
- – fixed recipe-wildcard handlign in the manual (thanks Landmaster)
- – fixed breakerswitch sound in Multiplayer
- – fixed attackspeed values for revolver and drill
- – fixed covered conveyors having a split second where they don’t protect items from pickup
- – fixed recipes for redstone-ignoring conveyors not being NBT sensitive
- – fixed Tesla Coils reading RS signals incorrectly, improved render (thanks malte)
- – fixed Improved Blast Furnace using up too much fuel (thanks malte)
- – fixed Multiblock’s disassembly functions, improving them greatly (thanks malte)
- – fixed Current Transformer being derpy on interaction (thanks malte)
- – fixed possible NBT overflow issues with toolboxes and crates (thanks malte)
- – fixed pipe covers being broken (thanks malte) – fixed multiblocks not breaking properly to multi-break items (drill, TCon Hammer) (thanks malte)
- – fixed Itme Use functions (thanks malte)
- – Translations Added/Updated: ru_RU (lex1975), zh_CN(Jellyslime)
Updated inventorypets-1.10-1.4.9.9
- Reworked Sea Caves to fix longstanding Cascading World Gen error.
- Optimized World Gen and improved overall performance
- Fixed issue with ticking blocks on world borders once and for all (credit: ZEROOblivious, runescapejon)
- [1.10] Enchatnting Table Pet now works again (credit Chaosx3)
- [1.10] Fixed update notification in chat to the correct version
- Hardcore Heart and Illuminati Pet now properly eat their foods when set to Hardcore Mode
Updated jei_1.10.2-3.14.7.420
- Fix #881 Crash when looking up smelting recipes
- Add more log info to LinkageError exceptions during item rendering
- Fix crash from invalid smelting recipe. #831
- Create crash report instead of logging severe render errors
- #760 Log any invalid smelting recipes that could cause a crash.
- Improve recipe hover detection for tooltips
- Do not focus on recipe crafting category items, show them all
Updated journeymap-1.10.2-5.5.2
- Experimental support for server-side disabling of surface and topographical mapping per dimension.
- Removed support for ancient Rei’s Minimap feature codes sent in a server MOTD
- Bugfix: Fullscreen Map didn’t always update to the player’s current map layer when reopened in “Follow” mode
- Bugfix: Save Map produced FileNotFound exception in 5.5.2b1
- Bugfix: StackOverflowError when opening Fullscreen Map after changing dimensions
- Bugfix: Cave/Surface Mapping in the End had multiple problems
- Bugfix: Glowstone and Sea Lanterns were hidden on maps
- Major overhaul of color palette generation to support modded blocks.
- Added customizable keybindings for In-Game Controls and Fullscreen Map Controls
- UI Theme system refactored. New Biome-inspired UI themes: DesertTemple, EndCity, ForestMansion, NetherFortress, OceanMonument, Stronghold, and an updated version of Purist. Old Victorian theme removed and is no longer supported.
- New Fullscreen map Feature: “Cave Layers” let you choose which vertical chunk of caves to view.
- Fullscreen map shows biome name under mouse in Singleplayer, even for unloaded chunks
- Fullscreen map has a new “Show Keys” button to let you see applicable keybindings.
- Fullscreen map toolbars and layout have changed. The “Actions” button and dialog have been replaced with buttons for each action.
- Fullscreen map has new “Chat Position” keybinding. The block position under the mouse will be put into chat.
- Fullscreen map keybindings now support mouse Button 2 and Button 3. (Like: Right-click to create waypoint.)
- New Minimap Options: Customize the information shown above/below with 4 “Info Slots”. Each slot can be one of: FPS, Game Time, System Time, Location, Biome.
- New Minimap Option: “Show Day/Night” will automatically switch between Day or Night maps depending on the world time.
- New Minimap Option: “Show Entity Names” lets you toggle name labels for pets, NPCs, etc.
- New Cartography options: Blend Grass, Blend Foliage, Blend Water.
- Support for modded mobs which implement INpc. They are now grouped with villagers on mob radar.
- Improved Auto-Map dialog
- About Screen layout changed. Patrons no longer stuck to a wall.
- Configs from JourneyMap 5.4.x will be migrated to 5.5.0
- Updated to JourneyMap API 1.4 release.
- Bugfix: Save Map button was missing in Fullscreen Map
- Bugfix: Save Map button was broken in Web Map
- Bugfix: Player heads were missing skin overlays (hats, etc.)
- Bugfix: Grid opacity was broken.
- Bugfix: Waypoints created through API produced an exception if a color wasn’t set.
- Bugfix: Options Manager missing reset buttons and Minimap Preset 2 preview button
- Bugfix: Waypoints added via the JourneyMap API would produce NPE if no group was set
- Bugfix: Temporary (non-persistent) Waypoints added via the JourneyMap API would produce log spam when removed
- Bugfix: Minimap option “Frame Opacity” was ignored
- Bugfix: Grid opacity setting was ignored
- Bugfix: Auto-Map wasn’t using correct Biome to color grass and foliage.
- Bugfix: Duplicate Reset buttons in Options Manager.
- Bugfix: Fix for illegal characters in world names.
- Bugfix: Fullscreen Map chat didn’t support tab completion.
- Bugfix: Removed duplicate keybinding (left bracket, right bracket)
- Bugfix: StackOverflowError when opening Fullscreen Map after changing dimensions
- Bugfix: Chunkloaded chunks made a guest appearance on the wrong map
- Bugfix: Toggling Minimap type could produce NullPointerException and hide Minimap
Updated MTLib-1.0.3
- bug fixes
Updated natura-1.10.2-4.1.0.82
- Overworld and Nether bookshelves will now drop the correct book and not one with a missing texture.
- The recipes for sticks now give the correct amount!
- World Generation will no longer cause recursive world generation!
- Add support for CraftingTweaks’s buttons that it adds to crafting tables.
- Bloodwood trees will no longer grow at y level 0 when planted on only one layer of Netherrack!
- Add Ore Dictionary support to bookshelves added by natura.
- Heat Sand and Tainted Soil can now be replaced by mods that use the method “IsReplaceableOreGen”!
- Fix the typo in the word “Pressure”
- Tress are now able to grow again!
- Add recipe for Flint and Blaze, and Colored Stairs
- Fix some recipe conflicts.
- Trees no longer crash you when trying to replace snow.
- Large Glowshrooms can now be harvested with an axe with silk touch, Like the vanilla feature.
- Clouds will no longer crash the client when right-clicking on them with an empty hand
- Nether Furnaces will now double the burning time of fuel.
- Crops will now fire forge’s growth events.
- Potash Apples will now drop from Darkwood Leaves like in 1.7.10, and Bloodwood Leaves will now drop Redstone like 1.7.10
- Redwood Saplings should now be replaced when the tree grows.
Updated Railcraft_1.10.2-10.2.0
- NEW: Restored and redesigned Elevator Tracks. Should be much less fiddly now.
- NEW: Restored Forestry backpacks.
- NEW: Add Bore Head Enchantment compatibility. (contribution by liach)
- NEW: Various IC2 integration fixes and improvements. (contribution by GeneralCamo)
- CHANGE: Poor Ore output increased to 3 nuggets instead of 2.
- FIX: Limit Enchantments to proper tools.
- FIX: Experiment fix for random train unlinking.
- FIX: Cart Disassembly recipes work again.
- FIX: Boxes and Actuators must be placed on solid surfaces again.
- FIX: Catch possible null entries before they get added to the creative list. (contribution by liach)
- API: Added a Train wide IItemHandler and IFluidHandler provider for interfacing with Architect.
- NEW: Metal Posts and Platforms have been restored. Other variants will come later.
- NEW: World Anchors ported and renamed to Worldspikes.
- NEW: Ported Block Signals and Distant Signals.
- NEW: Token Signals have been added! Use to make junctions simpler and diagonals viable.
- NEW: Added Zinc and Brass. (contribution by GeneralCamo)
- NEW: Added Nickel-Iron and Nickel-Zinc batteries. Use them to help maintain your charge network.
- NEW: Added Logbook, it records any player that passes within a 16 block radius of the block and they day they visited. It can only be broken by the owner.
- NEW: Config files for the mine generator. Control everything about the generation, even create your own.
- NEW: Added Filter items that can be used in Loaders and Detectors to match groups of items.
- NEW: Filters include: Ore Dict Tag Filter, Metadata/NBT Ignore Filter, Generic Bee Filter, Bee Genome Filter.
- NEW: Added Coal Dust, Ender Dust, and Void Powder (Coal Dust + Obsidian Dust + Ender Dust).
- NEW: Added Crowbar Smack enchantment, super-boost Trains. (contribution by liach)
- NEW: Change the color of the smoker from Smokers using dyes. (contribution by liach)
- NEW: Jukebox Cart, with moving sounds! (contribution by liach)
- NEW: Whistles move with Locomotives! (contribution by liach)
- NEW: Added Bronze Borehead. (contribution by liach)
- NEW: Added support for comments in Routing Tables: “//” or “#”
- NEW: Added Shunting Aura to Goggles for inspecting train linkage issues.
- NEW: “/railcraft debug” now prints the debug info for the block/cart the player is looking at.
- CHANGE: Worldspike fuels have been rebalanced. Void Powder is the best default fuel now.
- CHANGE: Migrate Powered Rolling Machine from RF to Charge.
- CHANGE: Reworked crafting of various Charge related items. Added more intermediate items.
- CHANGE: Rework some recipes in minor ways. (contribution by GeneralCamo)
- CHANGE: Ore Dict Tag Plates, yes plates. You can stop whining now. (contribution by GeneralCamo)
- CHANGE: Message Track command can now be used by just looking at the track you want to change and omitting the coords.
- CHANGE: Status messages now go to the hotbar instead of chat. (contribution by liach)
- CONFIG: Move Charge network debug spam to a config option.
- CONFIG: Fixed Enchantment enabled/disable config.
- CONFIG: Worldspike fuel config redesigned/renamed.
- FIX: Boxes now respond correctly to redstone. (contribution by liach)
- FIX: Improve Bore Head enchants and tool behavior. (contribution by liach)
- FIX: Fixed village bankrupting himself. (contribution by liach)
- FIX: Fix Bore infinite loop.
- FIX: Fix routing crash.
- FIX: Fix IC2 Feeder breaking. (contribution by liach)
- FIX: Fix Tank Cart issues. (contribution by liach)
- FIX: Various other minor fixes by liach.
- FIX: Fix Train Dispenser and Locomotive matching. Issue #1262
- FIX: Fix some annoying edge cases and faulty assumptions in the Item Loader code.
- FIX: Fix various bugs in the Charge Network code, mostly related to usage/loss tracking.
- FIX: Fix command permission levels issues.
- FIX: Fix Destruction enchant. (contribution by liach)
- FIX: Fix dupe bug with Tank Carts and Cargo Carts.
- FIX: Fix command exceptions due to vanilla method overlap.
- FIX: Outfitted Tracks should now drop both track and kit when destroyed/popped off. (contribution by liach)
- FIX: Exclude Command Block Minecarts from the entity cramming explosion code. Fixes World Preload Scripts.
- FIX: High Speed Track should have the correct speed values now.
- FIX: Dumping Track should check for empty space before dumping entities now.
- FIX: Fix cart bounding box position issues. Issue #946
- API: Moved some Cart Charge stuff to the API.
Updated RecurrentComplex-1.4.5-1.10
- * Commands now fail to run if an unknown parameter is provided (to avoid errors or legacy parameters)!!
- * Mazes now have a (configurable) timeout feature. They will never again block the server generation forever!!
- * Mazes are a lot quicker to generate in general. (reachability: destination filter, ability grouping)!!
- + Maze and pattern GUIs now have a visualization feature in-world. This helps with placement math a lot!!
- * Structures no longer generate their entities and scripts twice!!
- + New structure: UndergroundCultChamber. Thanks A1MOSTADDICTED!!
- * /#flood <direction> is now /#move –flood <direction>!
- * /#containing is now /#search –containing!
- * /#decorateone is now /#decorate –one!
- * OldWatchtower now generates loot again (thanks thephoenixlodge
- + /#containing now supports –dimension, –list and –maze
- * Preview dummies are no longer auto-canceling themselves on the client
- * GenericTree now places correctly from saplings
- * /#export now again works with /#export StructureName for overriding another structure (–id to use just the name, not the metadata)
- + /#export, /#convert and /#edit now support –directory and –id
- * Stone now starts a little further underground for natural floor blocks
- * Direction expression autocomplete now includes true and false
- * /#natural smart no longer ignores its parameters
- * Inventory generation tags are now sorted by the name in the creative menu
Updated refinedstorage-1.2.26
- Fixed Interface duping items on extract-only storages (raoulvdberge)
- Fixed calculating crafting resources for more than 9 unique items, for addon mods (ExpensiveKoala)
Updated SpiceOfLife-mc1.9.4-1.3.11
- Made food eaten from a food container more compatible with how Minecraft/Forge normlaly works (see WesCook/Nutrition#37)
Updated StorageDrawers-1.10.2-3.7.10
- Possible fix for controllers rarely not building the storage network
- Fix possible client crash if Tile data is corrupted.
- Replaced oak concealment placeholder with generic semi-transparent shading.
- Fixed drawers sometimes rendering on the transparent pass when they shouldn’t (water effect).
- Fixed quantify text sometimes flashing to full opacity at edge of render distance.
- Fix WAILA item display (mainly related to ‘Extras’ pack)
- Fix obscure render glitch with item frames; text overlay
- Fix crash in compacting drawer in certain invalid data scenarios.
- A little more defensive about calling other mods’ item renderers.
- Drawer placement priority changed to Locked/Locked+Void/Normal/Void/Empty.
- Fixed compacting rules in config file sometimes not working due to mod load order.
- Possibly fixed items clipping through floor if spawned in world due to full inventory.
- Added additional log output for debugging controllers
Updated ToughAsNails-1.9.4-1.1.1.19-universal
- This build fixes an issue with potion brewing recipes (already found in 1.11 builds)
Updated Waddles-1.10.2-0.5.4
- Added config option for weights + min/max group size
Happy Farming <3
(Info for server owners: mods, script and config have been changed)