if you would rather play Curse/Twitch packs with MultiMC then that is fairly easy to do. This guide will not show you how to download and install MultiMC. But just show you how to import a Twitch/Curse modpack to it.
And find the modpack you want. In my case i find “Farming Valley”. Now go to “Files”, and then scrolls down to the newest version of the pack, and click on it. Then click Download. This gif file show you these steps:
In MineCraft 1.11, a new “locate” command was added. This command shows the coordinates of the closest EndCity, Fortress, Mansion, Mineshaft, Monument, Stronghold, Temple and village or other special buildings/structures in newer versions of Minecraft.
All you have to do is use the following command:
/locate (AND Then use TAB)
You can then use “tab” and it shows the different arguments you can use. Or you can just write the argument. Like
Which will show the nearest EndCity
In newer versions there is also a Buried_Treasure, EndCity, Fortress, Mansion, Mineshaft, Monument, Ocean_Ruin, Shipwreck, Stronghold, Desert_Pyramid, Igloo, Jungle_Pyramid, Swamp_Hut, Village and Pillager_Out
So best advice would be to write /locate TAB, and then use the tab button, to see which kind of arguments you can use in the version of Minecraft that you plays.
Hit, save. And restart the launcher. Now your game should start in 1920*1080 every time it loads the pack you play. (I also changed it in the Minecraft.settings, file. But doing it in json file only should be enough.
If it does not, you may need in the Twitch launcher to just once, change the resolution to what you want here too. BUUUT usually above solves the issue 🙂
That means that 1 tick happens every 0.05 seconds.
Above info is used a lot when making recipes with CraftTweaker. As many machines needs to know how many ticks a machine should run for with x amount of power. Like for some GregTech machines you need to use: .duration(40) .EUt(120) Which then means that the machine will run for 40 ticks which is 2 seconds, and every tick it will use 120 EU, which is a total of 4800 EU.
Just wanted to share info about the mod “Sound Events”, made by ParkerMc. I asked him to make it 🙂
In this mod you are able to add custom sounds/your own sound clips to different events in Minecraft. Like when a player wakes up, etc.
The list of events so far:
chat message received screenshot achievement(1.10 and 1.11 only) baby entity spawn crop grow entity mount entity struck by lightning entity dimension change item expire(item despawn) item drop entity xp drop player dimension change player respawn player logged in player logged out player mount player struck by lightning post crafting post smelting player jump player sleep player wakeup
You dont need to use a resourcepack. You add the sounds in a folder, and the mod does all that itself. I wanted the mod, as i am adding the “chicken” wake up sound to when a player wakes up in Farming Valley, just like in Stardew Valley.
Pretty cool mod for modpack makers, if it should say so myself.
I have decided to not take NEI / Inventory Tweaks on my list. They are very important mods, and i love them. But i feel like those mods is more “mandatory” to always have in, so i don’t feel like they are a part of this list, at least not mine 🙂
I have been playing Minecraft, for a very long time. So my list will mainly be of “old” mods, as they have been part of my life the most, and had the most impact on me. So if i should name the 5 mods, that have meant the most to me it must be, and which i like the most it will be:
GregTech was the mod that made me “into” minecraft, but also more into making modpacks. GregTech did let the user make a lot of customizations and changes to your pack. But most importantly it also slowed down the game progression by a lot. Before GregTech everything felt much faster, and many things did not feel like there was a reward into achieving. But with GregTech, everything was a lot slower, and when you finally was able to double your ores, it felt like a big life goal, that was finally happening.
2: Minetweaker / Crafttweaker
Minetweaker was the first mod, as far as i know, that did let the user change recipe and make recipe in Minecraft. It had a huge impact on modpack making, and it did let me be creative in new ways. Minetweaker (Now Craftweaker) will always be my number 2 <3
I love Thaumcraft, i think it is the best magic mod, that have been created. At Least for many minecraft versions. I love all the items/blocks the mod added. And there was also some great progression in the mod to get x item. Oh, and Golems is amazing.
4: Biomes O’Plenty.
I think Extra Biomes XL was the first biome adding mod i used. But i fell in love with Biomes O’Plenty. It added many different biomes, and it made exploring minecraft “fun” again.
5: Lucky Blocks.
Now i like Chance Cube much more. BUT Lucky Blocks, was the first mod to let me create blocks, that others would open and experience x things happening in. Which is the reason i like it more than Chance Cubes. My YouTube channel began with making Lucky Blocks / memes mostly, so a big part of my channel have been because of Lucky Blocks. Sure Lucky Blocks sadly does not let the user allow it in public modpacks. But it was always the first mod to do it first. Now i like Chance Cubes much much more. But as this is a top 5 mods of all time. I think Lucky Blocks is above it, as it was used first and had the most impact on me 🙂
Which 5 mods do you like the most, and why? Join in on the conversation at: