Just a small update, that updates some of the mods in the pack. And fixes some bugs.

Updated BiblioCraft[v2.4.6][MC1.12.2]
Updated CraftTweaker2-1.12-4.1.20.675
Updated tombstone-4.5.6-1.12.2
Updated Forge to 14.23.5.2860
Updated CraftTweaker2-1.12-4.1.20.670
Updated BiomesOPlenty-1.12.2-7.0.1.2445-universal
Updated tombstone-4.5.1-1.12.2
– display passive bonus in the gui Knowledge of Death
– rarely, a stronger soul may happen on decorative graves
– ancient fishing rod, tablet of assistance & tablet of cupidity (& display bonus on the fishing rod)
– increase drop rate for essence of undeath (as there’re less way to obtain them in 1.12.2)
– aquatic life increases the break speed underwater
– zombify for bad alignment player
– improve client events
– the recipe for voodoo poppet protection still required the perk
– the trigger for the “advancement to cancel ghostly shape” was called client side on enemy collision (if the related config to nerf Ghostly Shape was active)
– the cooldown of 10 seconds to nerf Shadow Step when opening a chest wasn’t applied
– config perkProgressionScale to define how you can upgrade a perk to higher level based on your current level in Knowledge of Death (default is a step of 2, old way is 1)
-> some perks got their cost reduced with this change, or their max level
– adapt perk Voodoo Poppet to be a bonus on the chance to trigger
– commands can always be used in singleplayer (integrated server)
– config pvp_unlock_grave (to allow the grave to be unlocked when a player is killed by another player) & remove config player_grave_access
– config nerfGhostlyShape is splitted in 4 configs (all defaulted to true)
– new perk Concentration and chance to interrupt while casting
– remove perk ‘tomb_raider’ (and related configs)
– config to disable shadow step for 10 seconds when opening chests
– cache discretion modifiers
– additional details in integration TOP/Waila
– add some missing scrolls
– adapt cooldown display
– new bad effect ‘bait’
Updated tombstone-1.12.2-4.4.7
– fix the experience not being restored (since 4.4.6)
– fix crash on attack with Shadow Walker (since 4.4.4)
– default config values are set for a balanced game
– essence of undeath as ingredient to build decorative graves
– improves item interaction
– undead boss drops require the player to be the killer (even with config) and minimal boss life to 200
– translation for custom statistics
– compat erebus (death)
– fix grave dust as reward in advancements
– new variant of lost tablet for exploration (being the common type and only leading to a distant biome)
– new perk Shadow Walker (discretion)
– improved visibility in lava with Ghostly Shape & True Sight
– additional configs for enchantments
– tweak Shadow Step to depend more on darkness
– limit the duration of Bone Shield to 10sec
– random instant bad effect only last 1 tick
– tablet of cupidity only apply a “non instant” bad effect
– check for null entity with armor enchantments
– fix allowed slots for enchantment with anvil
Updated CraftTweaker2-1.12-4.1.20.660
– Bug fixes
A update, that updates the mods in the pack that had new updates. Also add the Checklist mod. This just adds a book, with link to my socialmedia ingame 🙂
Updated inventorypets-1.12-2.0.15
Updated itlt-1.12.x-1.0.4
Updated tombstone-4.4.3-1.12.2
Updated aether-1.12.2-v1.5.3.2
Updated foamfix-0.10.14-1.12.2
Updated MTLib-3.0.7
Updated RebornCore-1.12.2-3.19.5-universal
Updated EnderIO-1.12.2-5.3.70
Updated CraftTweaker2-1.12-4.1.20.648
As i have got some messages, with questions on how to update my minecraft modpacks on Curseforge, like Pokehaan Craft, Farming Valley etc, i decided to make a small guide.
1: Go to the “My Modpacks” section on Curseforge app.
2: Hover the mouse over the modpack and click on the small “arrow” next to “Play”. This should update the pack automatic.
3: Else it will open this: Now click on the small arrow at the “Select Modpack Version”
4: You should now see all the different versions to the modpack. Now click on the newest one which is the top one, and click “Continue”.
5: The launcher will now begin downloading the newst version, once done you can click play.
Updated Forge-14.23.5.2855
Updated aether-1.12.2-v1.5.3.1
– Mob spawnrates have been nerfed and also been made adjustable in the Aether config for modpack developers and any players who have issues with the spawnrates.
– Fixed some bugs with main menu text displaying weirdly with unicode fonts.
– Added Language button to the Aether Main Menu.
– Made all texts in the Aether translatable, assuming none were missed.
– Added partial Swedish language support.
– Added partial Polish language support.
– Updated translation credits.
– Tweaked mob spawnrates.
– Tweaked ore spawnrates
– Reworked Swet AI entirely.
– The Sun Spirit boss fight is a bit easier, with him now using multiple hitboxes similar to the Ender Dragon to make him easier to hit. Ice Crystals he spawns in the fight also no longer move vertically, so they’ll always move horizontally when being hit towards him.
– Phoenix Armor now degrades slower when in water or rain, to make that downside less punishing.
– Inebriation no longer damages armor.
– Inebriation code is now more solid and should no longer crash.
– The Accessory Menu can now be opened by default with “I”, this can be adjusted in Minecraft’s Controls settings. This offers a secondary way of accessing the menu in case another mod’s custom survival inventory prevents the Accessory Button from appearing.
– Added Reskillable compatibility to the Accessory Menu; if an item is added that the player does not have the requirements to use, it’ll be kicked out of its accessory slot.
– Accessories now have play equip sounds when equipped.
– Accessories now update properly during login.
– Fixed issues with the Accessory button’s offset relative to the Recipe Book sidebar.
– Fixed an issue with the Player’s health frequently duplicating from certain events after using Life Shards with other mods.
– Tweaked Aether Portal Frame item texture to be more accurate.
– Added better fluid handling for activating the Aether Portal, which should fix incompatibilities with modded buckets.
– Lowered cloud height to -5.
– Added config seasonal_christmas which makes Holiday Trees automatically generate during December and January. This is on by default, unlike christmas_time which generates them no matter what and is off by default.
– The OreDictionary entry “canHarvestAetherAmber” allows items to harvest Golden Amber from Golden Oak Trees. In the next Aether II update, certain Aether II tools will have this added to them, allowing them to harvest Aether I Golden Amber, however this is not yet implemented.
– Tinker’s Construct pickaxes now work properly on Sliders.
– Wearing an enchanted Elytra no longer makes the Crafting Guide button render as enchanted.
– Adjusted Aerbunny position during Elytra gliding.
– Fixed an issue with Parachute renders not following Elytra.
– Probably fixed a crash issue with the Aether’s containers.
– All Aether Portal sounds are now properly editable by Resource Packs.
– Floating Blocks now properly drop as an item when reaching the world height limit.
– Arrows now despawn after awhile when bouncing on Blue Aerclouds; before, they didn’t ever despawn.
– Quicksoil Glass no longer makes blocks render darker below it when against the ground.
– Backslashes are no longer used in the file paths of the generated Old Aether Textures resource pack, fixing an issue with it not generating on Mac.
– Added a new config in config/aether_dimensions which allows for registering new biomes to the Aether dimension. This is primarily intended for modpack developers, there are details on how to use it that are commented inside the folder’s generated config file.
– Right clicking the Cloud Staff while Cloud Minions are spawned can be used to despawn them if wanted. However, it should be noted that doing this and respawning them a lot will degrade the Cloud Staff’s durability quickly.
– Reduced spawning requirements for the Valkyrie Queen, this might fix the issue where they sometimes don’t spawn in the Silver Dungeon.
Updated Patchouli-1.0-23.6
* Backport: Subcategories are now listed on the right side when there are no pages in the current category
* Backport: Fix >4 subcategories overlapping on the left side
* Force sending some advancements that Triumph prevents from being synced
Updated itlt-1.12.2-1.0.3
Updated inventorypets-1.12-2.0.12
Updated foamfix-0.10.11-1.12.2
Updated EnderIO-1.12.2-5.2.66
Updated CraftTweaker2-1.12-4.1.20.618
Updated tombstone-4.1.2-1.12.2
– texture compression (by Darkhax)
– fix the perk mastery of tablets (should work better to keep the “use left”)
– fix the order of player saves (.latest) for the command recovery
– anvil recipes for white decorative graves in JEI
– new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
– config to allow to switch grave plate already set on decorative graves
– only skulls can be used to create decorative graves
– flatten the curve of knowledge level (the new points wil be directly available)
– always prevent to disenchant Tetra modular items
– good alignment players can pray on villager (and minecolonies citizens) to protect them from a future death
– client config to hide the shield particles on protected villagers
– config to set the points earned by protecting a villager
– sub command for tbknowledge to reset the ankh cooldown
– config to limit to use magic siphon on players
– better chinese translations (courtesy of Aikini)
– compat with Better Portals (teleportation)
– help in compatibility with others mods to not break graves
– client config to let players choose if they want a grave on death
– client config to allow to activate graves by sneaking
– adapt the spawn placement logic
– client config to define grave spawn logic (nearest/safer/normal, default: normal)
– config to keep effects on return end conquered (default: true)
– dying in the End at a not ideal place will set the grave at the dragon spawn
– grave plate infos in compendium
This update, updates all the mods + forge in the pack. I also plan on adding some more content to the pack, but the pack really needed a update in fixing a lot of issues first.
Full changelog:
Continue readingThis update adds a new custom Soul Sand loading animation when the pack loads up.
This also adds a Soul Sand mod, that adds Soul Sand armor, sword and a new Soul Sand mob.
This is just a smaller update. I hope soon to have a bigger one out that updates many of the mods in the pack.
Here is a video guide on how to download and install my modpack “Amnesia”.
This update adds some QOL improvements. You can now search for keys, in the key settings. There is now a tombstone when you die. Which even have a new cool system. Check it out by pressing “O” ingame. I also made it so you spawn with the bed pet to begin with.
Added InitialInventory-3.0.0
Added MTLib-3.0.6
Added Controlling-3.0.7
Added tombstone-3.6.4-1.12.2 (Corail Tombstone)
– Key O
This update to Amnesia updates many of the mods in the pack. But it also add a new mod. The mod is Trade Amnesia, which randomize Villager tradings, every time amnesia happens.
Added Trade_Amnesia-1.12-1.0.1
Continue reading