
Added KehaanModpackPaintingsRP_1.10.2_v1.0.0
This adds the following paintings to the game:

Updated Forge to 14.23.5.2860
Updated CraftTweaker2-1.12-4.1.20.670
Updated BiomesOPlenty-1.12.2-7.0.1.2445-universal
Updated tombstone-4.5.1-1.12.2
– display passive bonus in the gui Knowledge of Death
– rarely, a stronger soul may happen on decorative graves
– ancient fishing rod, tablet of assistance & tablet of cupidity (& display bonus on the fishing rod)
– increase drop rate for essence of undeath (as there’re less way to obtain them in 1.12.2)
– aquatic life increases the break speed underwater
– zombify for bad alignment player
– improve client events
– the recipe for voodoo poppet protection still required the perk
– the trigger for the “advancement to cancel ghostly shape” was called client side on enemy collision (if the related config to nerf Ghostly Shape was active)
– the cooldown of 10 seconds to nerf Shadow Step when opening a chest wasn’t applied
– config perkProgressionScale to define how you can upgrade a perk to higher level based on your current level in Knowledge of Death (default is a step of 2, old way is 1)
-> some perks got their cost reduced with this change, or their max level
– adapt perk Voodoo Poppet to be a bonus on the chance to trigger
– commands can always be used in singleplayer (integrated server)
– config pvp_unlock_grave (to allow the grave to be unlocked when a player is killed by another player) & remove config player_grave_access
– config nerfGhostlyShape is splitted in 4 configs (all defaulted to true)
– new perk Concentration and chance to interrupt while casting
– remove perk ‘tomb_raider’ (and related configs)
– config to disable shadow step for 10 seconds when opening chests
– cache discretion modifiers
– additional details in integration TOP/Waila
– add some missing scrolls
– adapt cooldown display
– new bad effect ‘bait’
Updated tombstone-1.12.2-4.4.7
– fix the experience not being restored (since 4.4.6)
– fix crash on attack with Shadow Walker (since 4.4.4)
– default config values are set for a balanced game
– essence of undeath as ingredient to build decorative graves
– improves item interaction
– undead boss drops require the player to be the killer (even with config) and minimal boss life to 200
– translation for custom statistics
– compat erebus (death)
– fix grave dust as reward in advancements
– new variant of lost tablet for exploration (being the common type and only leading to a distant biome)
– new perk Shadow Walker (discretion)
– improved visibility in lava with Ghostly Shape & True Sight
– additional configs for enchantments
– tweak Shadow Step to depend more on darkness
– limit the duration of Bone Shield to 10sec
– random instant bad effect only last 1 tick
– tablet of cupidity only apply a “non instant” bad effect
– check for null entity with armor enchantments
– fix allowed slots for enchantment with anvil
Updated CraftTweaker2-1.12-4.1.20.660
– Bug fixes
A update, that updates the mods in the pack that had new updates. Also add the Checklist mod. This just adds a book, with link to my socialmedia ingame 🙂
Updated inventorypets-1.12-2.0.15
Updated itlt-1.12.x-1.0.4
Updated tombstone-4.4.3-1.12.2
Updated aether-1.12.2-v1.5.3.2
Updated foamfix-0.10.14-1.12.2
Updated MTLib-3.0.7
Updated RebornCore-1.12.2-3.19.5-universal
Updated EnderIO-1.12.2-5.3.70
Updated CraftTweaker2-1.12-4.1.20.648
As i have got some messages, with questions on how to update my minecraft modpacks on Curseforge, like Pokehaan Craft, Farming Valley etc, i decided to make a small guide.
1: Go to the “My Modpacks” section on Curseforge app.
2: Hover the mouse over the modpack and click on the small “arrow” next to “Play”. This should update the pack automatic.
3: Else it will open this: Now click on the small arrow at the “Select Modpack Version”
4: You should now see all the different versions to the modpack. Now click on the newest one which is the top one, and click “Continue”.
5: The launcher will now begin downloading the newst version, once done you can click play.
Updated Forge-14.23.5.2855
Updated aether-1.12.2-v1.5.3.1
– Mob spawnrates have been nerfed and also been made adjustable in the Aether config for modpack developers and any players who have issues with the spawnrates.
– Fixed some bugs with main menu text displaying weirdly with unicode fonts.
– Added Language button to the Aether Main Menu.
– Made all texts in the Aether translatable, assuming none were missed.
– Added partial Swedish language support.
– Added partial Polish language support.
– Updated translation credits.
– Tweaked mob spawnrates.
– Tweaked ore spawnrates
– Reworked Swet AI entirely.
– The Sun Spirit boss fight is a bit easier, with him now using multiple hitboxes similar to the Ender Dragon to make him easier to hit. Ice Crystals he spawns in the fight also no longer move vertically, so they’ll always move horizontally when being hit towards him.
– Phoenix Armor now degrades slower when in water or rain, to make that downside less punishing.
– Inebriation no longer damages armor.
– Inebriation code is now more solid and should no longer crash.
– The Accessory Menu can now be opened by default with “I”, this can be adjusted in Minecraft’s Controls settings. This offers a secondary way of accessing the menu in case another mod’s custom survival inventory prevents the Accessory Button from appearing.
– Added Reskillable compatibility to the Accessory Menu; if an item is added that the player does not have the requirements to use, it’ll be kicked out of its accessory slot.
– Accessories now have play equip sounds when equipped.
– Accessories now update properly during login.
– Fixed issues with the Accessory button’s offset relative to the Recipe Book sidebar.
– Fixed an issue with the Player’s health frequently duplicating from certain events after using Life Shards with other mods.
– Tweaked Aether Portal Frame item texture to be more accurate.
– Added better fluid handling for activating the Aether Portal, which should fix incompatibilities with modded buckets.
– Lowered cloud height to -5.
– Added config seasonal_christmas which makes Holiday Trees automatically generate during December and January. This is on by default, unlike christmas_time which generates them no matter what and is off by default.
– The OreDictionary entry “canHarvestAetherAmber” allows items to harvest Golden Amber from Golden Oak Trees. In the next Aether II update, certain Aether II tools will have this added to them, allowing them to harvest Aether I Golden Amber, however this is not yet implemented.
– Tinker’s Construct pickaxes now work properly on Sliders.
– Wearing an enchanted Elytra no longer makes the Crafting Guide button render as enchanted.
– Adjusted Aerbunny position during Elytra gliding.
– Fixed an issue with Parachute renders not following Elytra.
– Probably fixed a crash issue with the Aether’s containers.
– All Aether Portal sounds are now properly editable by Resource Packs.
– Floating Blocks now properly drop as an item when reaching the world height limit.
– Arrows now despawn after awhile when bouncing on Blue Aerclouds; before, they didn’t ever despawn.
– Quicksoil Glass no longer makes blocks render darker below it when against the ground.
– Backslashes are no longer used in the file paths of the generated Old Aether Textures resource pack, fixing an issue with it not generating on Mac.
– Added a new config in config/aether_dimensions which allows for registering new biomes to the Aether dimension. This is primarily intended for modpack developers, there are details on how to use it that are commented inside the folder’s generated config file.
– Right clicking the Cloud Staff while Cloud Minions are spawned can be used to despawn them if wanted. However, it should be noted that doing this and respawning them a lot will degrade the Cloud Staff’s durability quickly.
– Reduced spawning requirements for the Valkyrie Queen, this might fix the issue where they sometimes don’t spawn in the Silver Dungeon.
Updated Patchouli-1.0-23.6
* Backport: Subcategories are now listed on the right side when there are no pages in the current category
* Backport: Fix >4 subcategories overlapping on the left side
* Force sending some advancements that Triumph prevents from being synced
Updated itlt-1.12.2-1.0.3
Updated inventorypets-1.12-2.0.12
Updated foamfix-0.10.11-1.12.2
Updated EnderIO-1.12.2-5.2.66
Updated CraftTweaker2-1.12-4.1.20.618
Updated tombstone-4.1.2-1.12.2
– texture compression (by Darkhax)
– fix the perk mastery of tablets (should work better to keep the “use left”)
– fix the order of player saves (.latest) for the command recovery
– anvil recipes for white decorative graves in JEI
– new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
– config to allow to switch grave plate already set on decorative graves
– only skulls can be used to create decorative graves
– flatten the curve of knowledge level (the new points wil be directly available)
– always prevent to disenchant Tetra modular items
– good alignment players can pray on villager (and minecolonies citizens) to protect them from a future death
– client config to hide the shield particles on protected villagers
– config to set the points earned by protecting a villager
– sub command for tbknowledge to reset the ankh cooldown
– config to limit to use magic siphon on players
– better chinese translations (courtesy of Aikini)
– compat with Better Portals (teleportation)
– help in compatibility with others mods to not break graves
– client config to let players choose if they want a grave on death
– client config to allow to activate graves by sneaking
– adapt the spawn placement logic
– client config to define grave spawn logic (nearest/safer/normal, default: normal)
– config to keep effects on return end conquered (default: true)
– dying in the End at a not ideal place will set the grave at the dragon spawn
– grave plate infos in compendium
This update, updates all the mods + forge in the pack. I also plan on adding some more content to the pack, but the pack really needed a update in fixing a lot of issues first.
Full changelog:
Continue readingThis update adds a new custom Soul Sand loading animation when the pack loads up.
This also adds a Soul Sand mod, that adds Soul Sand armor, sword and a new Soul Sand mob.
This is just a smaller update. I hope soon to have a bigger one out that updates many of the mods in the pack.
Here is a video guide on how to download and install my modpack “Amnesia”.
This update adds some QOL improvements. You can now search for keys, in the key settings. There is now a tombstone when you die. Which even have a new cool system. Check it out by pressing “O” ingame. I also made it so you spawn with the bed pet to begin with.
Added InitialInventory-3.0.0
Added MTLib-3.0.6
Added Controlling-3.0.7
Added tombstone-3.6.4-1.12.2 (Corail Tombstone)
– Key O
This update to Amnesia updates many of the mods in the pack. But it also add a new mod. The mod is Trade Amnesia, which randomize Villager tradings, every time amnesia happens.
Added Trade_Amnesia-1.12-1.0.1
Continue readingSmall update that fixes some more bugs, and does some performance tweaks. Hopefully next update will add new stuff to the pack.
Updated Triumph-1.12.2-3.18.0
Updated OreExcavation-1.4.143
Updated jei_1.12.2-4.15.0.291
Updated foamfix-0.10.8-1.12.2
Added Patchouli-1.0-20
Updated twilightforest-1.12.2-3.9.984-universal (Which added Patchouli)
ADDED:
• Knightly Shields
• Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
• New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
• New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
• Moon Dial. It tells you the phase of the moon.
• Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur’s hand!
• Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
• Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
• More Miniature Structure models added!
• Druid Huts now have more variants and basements. I heard there’s some nice treasure down there.
• More mobs now draw loot from loot tables, allowing for easier loot customization
• More config options:
• option to only allow portals to form in ‘safe’ locations
• customisable weights for the various small ‘ruin’ structures
• options to customise the ore blocks that spawn in stalactites
• New French translation, courtesy of Neerwan & Wazilucas
• EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
• Some extra sounds for mobs too!
• A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
• Alpha Yetis now throw ice bombs during a rampage
• Deer now flee from players
CHANGED:
• Compressed some of the textures again.
• General Recipe re-organizing/refinements
• Skylight Forest Tweaks
• Hollow Trees can optionally spawn in the Skylight Forest
• The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
• Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He’s coming to steal yo girl.
• Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
• Reshuffled all of the items’ rarities in the mod to their more-appropriate rarities.
• Huge Lilypads are now properly colored.
• ‘twilight_hunter’ advancement can now only be obtained in the Twilight Forest
• “kill X mob in Y structure” advancements are now data-driven
• Cleaned up some log output in places
• Small tweaks to Tinkers’ material stats
• Re-organised chisel groups for blocks to be a bit more complete and consistent
• Corrected ru_ru.lang translations, thanks klmendor!
FIXED:
• Tweaked some mobs so they’ll obey mobGriefing gamerule better.
• Tweaked the Portal teleportation logic.
• Trophies will no longer lose data.
• More optimizations.
• We found a place where we accidentally hardcoded the dimension ID. It’s like playing whack-a-mole with ourselves.
• Uncrafting Table’s Recrafting mechanic works properly again now.
• Tons of textures had weird very-translucent bits on them. We dusted them off, and they’re looking better now!
• The Lich Shields syncs a little better between the server and client.
• Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
• Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn’t a weird mutation thing.
• Pick-Block logic now works better on slabs.
• Raven feathers now work as regular feathers too
• Tree of Transformation should be faster to finish converting an area
• Adjusted map colours of various blocks to better match how they look
• Maze/Ore map no longer colours all our blocks pink. It was just a phase.
• Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
• Fix incorrect FOV changes with bows
• Fix maze maps sometimes not updating correctly
• Small shrubs now actually appear in swamps
• Various fixes for particle spawning
• Lots of other minor fixes, code cleanups and performance tweaks
Just a small update to Amnesia, to fix some crashes.
Updated AmnesiaBlocks-1.12.2-1.0.12
Having a bug / crash in the modpack “Amnesia”?
Then please open ticket on the issue tracker at https://www.curseforge.com/minecraft/modpacks/amnesia/issues
In this update now entities (Mobs/Animals) will also forget their texture. We also fixed some crashes and a world corruption issue.
WARNING: This update removes the framed chests from bibliocraft, because of a world corruption bug. So take your stuff out of those before you update, if you use those chest.
Updated AmnesiaBlocks-1.12.2-1.0.11.jar
Updated Crafting_Amnesia-1.12-1.0.1.jar
Amnesia now with less crashes, yay!
Thanks to @ShockMicro for reporting a crash with charms, everytime a entity was killed. He sent me his world, which helped a lot in finding out where this crash was from.
Updated Reliquary-1.12.2-1.3.4.796
– Hotfix for the previous release, fixing a crash related to charm code.
– Fixed an issue with rending gale crashing game sometimes because it tried to spawn way too many particles (well infinite number of these)
– Fixed mob charm crashes for some entities – revenge target reset during set target handling caused NPE in follow up AI call so instead now the revenge target is set during regular entity update to not interfere with AI logic.
– Bullets that seek entities updated to stop them from hanging around a mob that already plays death animation and move onto the next instead. (Thanks to Corosauce for this change)
– Changed death handling items to use LivingDeathEvent instead of trying to calculate if player would die in attack event. Fixes conflict of these items with health scaling effects like absorbtion where it previously incorrectly used their effects even when player would have survived.
Want to host a server with “Amensia”? Then you can find the serverfiles at:
https://www.curseforge.com/minecraft/modpacks/amnesia/files
Some host like NodeCraft, have 1-click install of the server, if you don’t want to host it yourself.
Amnesia have been updated to 1.0.1. The pack have now even more Amnesia than before. It now will also forgets a texture together with a block texture every 5 minutes. Block Of Amnesia, have also got some new textures.
Full changelog can be found here:
Updated AmnesiaBlocks-1.12.2-1.0.7
– Items are now forgotten as well as blocks.
– Removed duplicate chance for doors to be forgotten.
Updated Amnesia-1.12-1.0.1
– Changed memories texture
Updated ChanceCubes-1.12.2-4.1.0.300
– Added Saw_Nothing_Diamond reward
– Added the Hand_Encahnt reward
– Fixed issue with not allowing profiles to be viewed from main screen
– Fixed crash with scanner
– Count down reward now shows the time in the main title area
– Code cleanup
Updated ironchest-1.12.2-7.0.72.847
– The long time bug of inventories disappearing when the chests are in the same chunk as a tinker’s smeltery should FINALLY be fixed.
– Hopefully fix the TPS issue regarding hoppers.
Updated inventorypets-1.12-2.0.3
– Fixed issue causing server to crash on boot when generating tree dungeons (credit: ddd800)
Updated journeymap-1.12.2-5.5.5
– Feature: Waypoint options allows custom server teleport command. Can handle {x}{y}{x}{name}{dim} fields.
– Feature: Setting log level to ‘OFF’ prevents Journeymap log info displaying in the [F3] Debug Screen.
– Feature: Webmap – Visual indication if following player.
– Feature: New Server Admin screen to modify Journeymap’s server settings.
– Feature: With server installed player radar shows players outside of local range; Configurable for all players or ops/admins.
– Feature: Changed how configs are sent to the client to work with the new Panel. This means JM will be disabled when connecting to servers that have JM 5.5.4 or lower installed.
– Feature: New mini-map Info Slots: Dimension, Light Level, Region, Game Time 12hr, Game Time 24hr
– Feature: Region info in Fullscreen map following the mouse pointer(only when the mouse is near the player).
– Feature: Enable or Disable all waypoints with a hotkey(Default:KEY_Z).
– Feature: Two new grid options via Grid Editor: Region, Chunk and Region.
– Server-Feature: Admins can now disable or enable teleporting for dimensions. Users cannot teleport to, from, or within if disabled.
– Integration: Pixelmon-Reforged icon retrieval optimizations(Thanks Reforged team!). Pixelmon-Reforged v7.0.6 or higher required.
– Integration: Proper handling of block rendering done by CodeChickenLib.
– Integration: Resolved issues with minimap not working with LabyMod
– Change: Death waypoint ‘X’ will display at y:2 if player dies below y:2.
– Change: Webmap – Port selection is now a text box.
– Locale: Updated ru_RU.(Thanks Vlad Imangulov)
– Locale: Added ru_RU Splash text.(Thanks Vlad Imangulov)
– Locale: Updated fr_FR (Thanks Neerwan)
– Locale: Updated zh_CN (Thanks Rick Zhong)
– Bugfix: Crash when using the chat function on waypoints with names that start with special characters.
– Bugfix: Saving the world with Unicode characters like Chinese using the save folder “~”.
– Bugfix: ModInfo respects minecraft snooper settings.
– Bugfix: Webmap: Waypoints not showing up.
– Bugfix: Removed some unneeded error logging.
– Bugfix: Setting topo contour config to false causes NPE.
– Bugfix: Missing small arrow icon when set to small icons if entity has no icon.
– Bugfix: Surface mapping and Topography mapping respect the configs if disabled.
– Bugfix: Webmap – Better handling of browser caching.
– Bugfix: Waypoint Editor dimension list not scrollable.
My newest modpack “Amnesia” releases on Curse/Twitch Launcher on Friday August 30th. It will release shortly after on ATLauncher.
NodeCraft will have 1-click install of the pack. Amnesia is about randomness, i hope you will enjoy it! 😀