Crundee Craft: Update 1.0.10

A big update to Crundee Craft have just been released on the launcher. The update fixes a lot of stuff with the pack, but also adds some new content. Decocraft have around 50 new items to craft, Blood magic have achievements. Space Luckyblocks have been added (From MrCrainer And SSundee new episode) and much much more.


You can read the full changelog here:


Updated BloodMagic-1.7.10-1.3.3-13.jar
– Made the Ritual of Magnetism more efficient by caching ore blocks.
– Created the Ritual Dismantler to dismantle rituals automagically (if they are active).
– Added achievements. Yup!
– Removed FBOs from the mod, so that lower-end computers can use the mod more easily.
– Fixed the Void sigil so that it now works.
– Fixed the tool paradigm silk touch on redstone ore – Blocks.lit_redstone_ore does not have an item…
– Fixed the LP bar rendering.
– Fixed API calls so that they no longer reference the main mod.
– Fixed borked elementals and demons.
– Fixed the arm rendering being idiotic – it renders the bound armour model without people actually having that armour.
– Performance build, and also improved/fixed the dynamic mace mine speed.
– Elementals now properly rotate! 😀
– Finally (hopefully?) fixed the demon glitch. Dang those datawatchers!
– SEVERAL performance enhancements were added to the mod. Unfortunately, I would have to make this changelog massive in order to mention them all.

Updated Chisel2-
– HotFix for the ClassCastException with the GUI

Updated CoFHCore-[1.7.10]3.0.3-303
-Corrected a bad interaction with the stencil buffer and starch-based hardware.
-Corrected an issue where non-keyboard key bindings could crash the game.
-Flat bedrock replacement now plays a bit better with mods that add variations of bedrock.

Updated Decocraft-2.1.1
– Added 50+ models, did some renderer optimization!
– Better, faster, stronger rendering. Everything is based on VBOs, triangle strips and magic. The rendering is completly GPU bound and not CPU bound anymore. Perfs, perfs, perfs.
– The renderer itself is a new wip mod included in this release (PTRModelLib). If you want to desactivate the outline when looking at a model, check out PTRModelLib.cfg.
– Shift clicking will ignore the bounding of other models, allowing you to place models within models.
– Glass and snow are not blocking placement anymore.
– Fixed potential problem with fake tileentity badly casting.
– Fixed a proxy issue that prevented placing materials in the Decobench.
– Fixed missing texture parts bug.
– Shorter loading time (cut down by 30s) by temporarily removing startup mipmaps computation. Mipmaps will be re-added once it can be done in an efficient way.

Updated malisiscore-1.7.10-0.12.8
– Fixed bug when replacing item in recipe input
– Fixed rayTracing bug

Updated Mantle-1.7.10-0.3.2a.jar
– Fixes crash issue when pulses containing items/blocks used in books are disabled
– Improve mapping migration performance

Updated MCA-1.7.10-
– Fix: A frequent crash occurring at night has been repaired.
– Fix: A rare crash occurring on login to a world has been fixed.

Updated RedstoneArsenal-[1.7.10]1.1.1-89
-Corrected an issue where non-keyboard key bindings could crash the game.

Updated ThermalDynamics-[1.7.10]1.1.0-161
-There is now a Covers tab. It can be disabled as a config option.
-Super-Laminar Fluiducts – Unlimited throughput of fluids! They must be filled to capacity
before reaching this rate, however.
-Luxducts – these glow when given a redstone signal.
-Redstone Relay – new attachment which allows for redstone signals to be carried along a
duct network. The highest input signal dominates. More advanced relays to come in the
-Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash.
-Fixed a corner case extraction issue with Retrievers on Fluiducts.

Updated ThermalExpansion-[1.7.10]4.0.3B1-218
-Redprints now have a Minecraft sound effect.
-Tesseract Frames can now be disabled, if the recipe for Tesseracts is also disabled.
-Integrated Hopper Apparatus – Allows machines to automatically extract from adjacent
-Nullification Chamber – Destroys excess secondary products. Machines will still produce
secondary products. However, the process will not be stopped due to lack of room.
-Pulverizer – added more recipes for creating dye from vanilla flowers.
-Fluid Transposer – added a recipe for Packed Ice using Ice and Gelid Cryotheum.
-Augment tooltips now contain more information about the purpose of the item.
-Some augment textures have been renamed. Sorry about that, texture packs. 🙁
-The Sawmill can now produce additional Sawdust if the secondary chance is increased.
-Transmission Coil Ducting has a new icon.
-Fixed an issue with the Fluid Transposer not handling certain OreDictionary names.

Updated ThermalFoundation-[1.7.10]1.2.0-102
-Torches may now be placed on all Storage Blocks.

Updated TMechworks-1.7.10-
– Fixes drawbridges placing EnderStorage blocks.
– Adds Block info command.

Updated TConstruct-1.7.10-1.8.7
– Alumite, Ardite, Cobalt, Manyullyn bricks (Textures by TherminatorX)
– Cactus, Paper and Netherrack textures for some of the ranged weapons (Textures by TheStapler)
– Fix potential crashes with armor stuff
– Fix potential crash when smeltery size changes
– Fix potential crash with the lumber axe
– Fix CraftingStation Chest NEI stuff
– Fix a dupe bug
– Several other smaller fixes
– RFTools integration/balance (similar to Mystcraft)
– Fix Enderium not being blacklisted as Mystcraft Page
– Fix a crash with bolts and external mod integration
– Fix a possible crash with thrown daggers
– Fix crashes with worldgen when smeltery is disabled

Added new luckyblock drops (Drops from the Space Luckyblock episode)

(Info for server owners: mods and config folder have been changed)

And also see it here: