Amnesia – 1.1.3 Changelog

A update, that updates the mods in the pack that had new updates. Also add the Checklist mod. This just adds a book, with link to my socialmedia ingame 🙂

Updated inventorypets-1.12-2.0.15

  • Fixed issue with Living Anvil Pet and Living Bed causing crash when spawned near Ice and Fire mobs (credit: Reginald-Halifrax)
  • The Nether Portal Pet now remembers the exact location you teleport to and from, ensuring you will return to the same spot.
  • Chicken Pet speed can now be modified via the config
  • olf Pet Alarm no longer crashes when you have other tamed wolves nearby (credit: Coraline77447)
  • Silverfish Pet now works reliably (credit: wiarrri)
  • Portal Pet no longer occasionally teleports you to the Nether roof (credit: Adm1n04)
  • Removed broken tag error on startup (credit: WenXin20)
  • Fixed issue where Illuminati Pet altered recipe results after spawning the item, reducing recipe output stacks to 1 regardless of original recipe (credit: Galvan2003)
  • Fixed issue with Grave Pet not restoring Baubles (credit: Clyax113)
  • Dubstep no longer affects ‘Tamed’ creatures (credit: butterflygirl30)
  • Pixie Pet once again providing double XP (credit: antebell)
  • Furnace Pet no longer smelts Tools (credit: PCRGaming)
  • Cloud Pet lightning no longer removes unbreakable blocks (credit: TheDeadEnder)

Updated itlt-1.12.x-1.0.4

  • – Backport 1.0.4 to MC 1.12
  • – Fix and upgrade dev toolchain
  • – Add support for MC 1.12.1 and 1.12.0

Updated tombstone-4.4.3-1.12.2

  • Lots of bug fixes

Updated aether-1.12.2-v1.5.3.2

  • Added config options for disabling dimension music, menu music, and toggling music discs being paused by dimension music.
  • Changed Pink Aercloud texture.
  • Made the top of the Holystone texture no longer rotate.
  • Added missing things to the creative menu.
  • Ambrosium no longer can enchant all blocks.
  • Aether flower bounding boxes now offset properly.
  • Aechor Plants no longer disappear when hit with a Gravitite Sword.
  • Cockatrices no longer target the player in creative mode.
  • Moved glove positioning down very slightly.

Updated foamfix-0.10.14-1.12.2

  • Added minor network optimization.
  • Added config option to change deflater compression strength.
  • Fixed model bug with client.smallModelConditions.
  • Improved the performance of the model data deduplication step.
  • Startup crash hotfix. So much for a “last hurrah” release, heh.
  • Slightly improved the memory usage of smallPropertyValue-created BlockStates.
  • Incorporated minor memory usage optimization ideas from malte0811’s FerriteCore (with permission) – these have a much bigger impact on 1.14+, but they also won’t hurt in 1.12.2.
  • Fixed a memory leak issue with Railcraft tanks (#271).
  • Minor code improvements; they may help fix some issues, but no promises.

Updated MTLib-3.0.7

  • Fix log helper issues. 

Updated RebornCore-1.12.2-3.19.5-universal

  • This update contains an important security, it is highly recommended that all users update.

Updated EnderIO-1.12.2-5.3.70

  • More fixes, see 67 for changelog
  • Hotfix for Inventory Charger crash and Alloy Smelter Recipes not working, see previous release for changes

Updated CraftTweaker2-1.12-4.1.20.648

  • Lots of bug fixes

How To Update A Modpack on CurseForge App

As i have got some messages, with questions on how to update my minecraft modpacks on Curseforge, like Pokehaan Craft, Farming Valley etc, i decided to make a small guide.

1: Go to the “My Modpacks” section on Curseforge app.

2: Hover the mouse over the modpack and click on the small “arrow” next to “Play”. This should update the pack automatic.

3: Else it will open this: Now click on the small arrow at the “Select Modpack Version”

4: You should now see all the different versions to the modpack. Now click on the newest one which is the top one, and click “Continue”.

5: The launcher will now begin downloading the newst version, once done you can click play.

Amnesia – 1.1.2 Changelog

  • Removed Minoshroom randomness drop, as it could cause massive lag in mob farms.

Updated Forge-14.23.5.2855

  • Bug fixes

Updated aether-1.12.2-v1.5.3.1

– Mob spawnrates have been nerfed and also been made adjustable in the Aether config for modpack developers and any players who have issues with the spawnrates.
– Fixed some bugs with main menu text displaying weirdly with unicode fonts.
– Added Language button to the Aether Main Menu.
– Made all texts in the Aether translatable, assuming none were missed.
– Added partial Swedish language support.
– Added partial Polish language support.
– Updated translation credits.
– Tweaked mob spawnrates.
– Tweaked ore spawnrates
– Reworked Swet AI entirely.
– The Sun Spirit boss fight is a bit easier, with him now using multiple hitboxes similar to the Ender Dragon to make him easier to hit. Ice Crystals he spawns in the fight also no longer move vertically, so they’ll always move horizontally when being hit towards him.
– Phoenix Armor now degrades slower when in water or rain, to make that downside less punishing.
– Inebriation no longer damages armor.
– Inebriation code is now more solid and should no longer crash.
– The Accessory Menu can now be opened by default with “I”, this can be adjusted in Minecraft’s Controls settings. This offers a secondary way of accessing the menu in case another mod’s custom survival inventory prevents the Accessory Button from appearing.
– Added Reskillable compatibility to the Accessory Menu; if an item is added that the player does not have the requirements to use, it’ll be kicked out of its accessory slot.
– Accessories now have play equip sounds when equipped.
– Accessories now update properly during login.
– Fixed issues with the Accessory button’s offset relative to the Recipe Book sidebar.
– Fixed an issue with the Player’s health frequently duplicating from certain events after using Life Shards with other mods.
– Tweaked Aether Portal Frame item texture to be more accurate.
– Added better fluid handling for activating the Aether Portal, which should fix incompatibilities with modded buckets.
– Lowered cloud height to -5.
– Added config seasonal_christmas which makes Holiday Trees automatically generate during December and January. This is on by default, unlike christmas_time which generates them no matter what and is off by default.
– The OreDictionary entry “canHarvestAetherAmber” allows items to harvest Golden Amber from Golden Oak Trees. In the next Aether II update, certain Aether II tools will have this added to them, allowing them to harvest Aether I Golden Amber, however this is not yet implemented.
– Tinker’s Construct pickaxes now work properly on Sliders.
– Wearing an enchanted Elytra no longer makes the Crafting Guide button render as enchanted.
– Adjusted Aerbunny position during Elytra gliding.
– Fixed an issue with Parachute renders not following Elytra.
– Probably fixed a crash issue with the Aether’s containers.
– All Aether Portal sounds are now properly editable by Resource Packs.
– Floating Blocks now properly drop as an item when reaching the world height limit.
– Arrows now despawn after awhile when bouncing on Blue Aerclouds; before, they didn’t ever despawn.
– Quicksoil Glass no longer makes blocks render darker below it when against the ground.
– Backslashes are no longer used in the file paths of the generated Old Aether Textures resource pack, fixing an issue with it not generating on Mac.
– Added a new config in config/aether_dimensions which allows for registering new biomes to the Aether dimension. This is primarily intended for modpack developers, there are details on how to use it that are commented inside the folder’s generated config file.
– Right clicking the Cloud Staff while Cloud Minions are spawned can be used to despawn them if wanted. However, it should be noted that doing this and respawning them a lot will degrade the Cloud Staff’s durability quickly.
– Reduced spawning requirements for the Valkyrie Queen, this might fix the issue where they sometimes don’t spawn in the Silver Dungeon.

Updated Patchouli-1.0-23.6

* Backport: Subcategories are now listed on the right side when there are no pages in the current category
* Backport: Fix >4 subcategories overlapping on the left side
* Force sending some advancements that Triumph prevents from being synced

Updated itlt-1.12.2-1.0.3

  • Upgraded from ForgeGradle 2.3 to ForgeGradle 3.x
  • Updated Forge base and mappings
  • Backported 1.0.3 from 1.14.4 which in itself is a backport of 1.0.3 from 1.15.2 which is a backport of 1.0.3 from 1.16.x. So many backports!

Updated inventorypets-1.12-2.0.12

  • Fixed Illuminati Pet timer (once again), so that it works properly across dimensions or when changing world time (credit: JT122506)
  • Petrifier now works on Mooshroom (credit: skwii69)
  • Reduced overall damage boost from Cloud Pet 
  • Fixed bug where certain sounds like Dubstep and PacMan were heard server wide (credit: Futi63)
  • Fixed issue where Cloud Pet was causing flight to disable when held in regular inventory (credit: JT122506) 
  • Fixed update prompt to alert correct text with with correct version
  • Fixed conflict with Ice and Fire’s Wyrmroost Butterfly Leviathan and Cloud pet lightning (credit: Jacboy567)

Updated foamfix-0.10.11-1.12.2

  • Fixed multiple “ghost chunkloading” bugs across the 1.12.2 codebase, particularly involving Biomes o’ Plenty grass, but also vanilla farmland and modded fluids.
  • Minor code cleanup.

Updated EnderIO-1.12.2-5.2.66

  • Fixed config value being lazy-loaded, which runs into an error when joining a server

Updated CraftTweaker2-1.12-4.1.20.618

Updated tombstone-4.1.2-1.12.2

– texture compression (by Darkhax)
– fix the perk mastery of tablets (should work better to keep the “use left”)
– fix the order of player saves (.latest) for the command recovery
– anvil recipes for white decorative graves in JEI
– new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
– config to allow to switch grave plate already set on decorative graves
– only skulls can be used to create decorative graves
– flatten the curve of knowledge level (the new points wil be directly available)
– always prevent to disenchant Tetra modular items
– good alignment players can pray on villager (and minecolonies citizens) to protect them from a future death
– client config to hide the shield particles on protected villagers
– config to set the points earned by protecting a villager
– sub command for tbknowledge to reset the ankh cooldown
– config to limit to use magic siphon on players
– better chinese translations (courtesy of Aikini)
– compat with Better Portals (teleportation)
– help in compatibility with others mods to not break graves
– client config to let players choose if they want a grave on death
– client config to allow to activate graves by sneaking
– adapt the spawn placement logic
– client config to define grave spawn logic (nearest/safer/normal, default: normal)
– config to keep effects on return end conquered (default: true)
– dying in the End at a not ideal place will set the grave at the dragon spawn
– grave plate infos in compendium

Amnesia 1.1.0 Changelog

This update adds a new custom Soul Sand loading animation when the pack loads up.

This also adds a Soul Sand mod, that adds Soul Sand armor, sword and a new Soul Sand mob.

  • Added SoulSandLife-1.12.2-1.0.0
  • Added new Soul Sand pack loading animation

This is just a smaller update. I hope soon to have a bigger one out that updates many of the mods in the pack.

Amnesia updated to 1.0.7

This update adds some QOL improvements. You can now search for keys, in the key settings. There is now a tombstone when you die. Which even have a new cool system. Check it out by pressing “O” ingame. I also made it so you spawn with the bed pet to begin with.

  • Added new loading screen tips.
  • You now spawn with the Bed Pet.

Added InitialInventory-3.0.0

Added MTLib-3.0.6

Added Controlling-3.0.7

Added tombstone-3.6.4-1.12.2 (Corail Tombstone)
– Key O

Continue reading

Amnesia updated to 1.0.5

Small update that fixes some more bugs, and does some performance tweaks. Hopefully next update will add new stuff to the pack.

  • Added more tips to the loading page

Updated Triumph-1.12.2-3.18.0

  • Added criteria trigger triumph:player_death – Triggers when the player dies.
  • Unsupported criteria triggers in script advancements can now have conditions added using the methods addCondition and addConditions to add JSON condition strings.
  • Added method setScoreboard to EntityData. Allows for scoreboard testing.
  • Added method damageType to DamageSourceData. Allows for testing against a certain damage type.
  • Added example script triumph:example/example_unsupported_criteria
  • Added example script triumph:example/example_player_death
  • Fixed possible null pointer with triumph:left_click and triumph:right_click triggers.
  • All Triumph triggers now have checks for fake players to avoid errors.

Updated OreExcavation-1.4.143

  • Fixed must hold mode not saving undo history when excavations end early
  • Added new command to allow undo to replace blocks like liquids
  • Added new admin command to force undo other player’s excavations

Updated jei_1.12.2-4.15.0.291

  • Update changelog plugin – mezz
  • Improve the render ingredient crash report – mezz
  • Minor misc cleanup – mezz
  • Fix #1673 Treat GuiScreen#mc as nullable – mezz
  • Fix #1651 Race condition during crash can cause NPE in InputHandler – mezz
  • Fix #1635 Bookmark button leaks color state on hover – mezz
  • Fix #1621 Enchanted book tooltip compatibility with other mods – mezz
  • Fix #1611 Rare crash when cycling items – mezz
  • Updated Polish translation (#1610) – Greg-21
  • Fix #1576 Unable to view IE Metal Press recipes – mezz
  • Fix typo in French localization (#1593) – Neerwan
  • Updated Polish translation (#1587) – Greg-21
  • Fix #1567 Fix #1575 Improve display of wildcard items with no creative menu subtypes – mezz
  • Add warning log when a mod GUI does not draw the dark background layer – mezz
  • Update French Localization (#1557) – Neerwan
  • Make defensive copies of gui exclusion areas to prevent a bug when they are mutated – mezz
  • Fix #1549 Add support for Forge IRarity for item tooltip colors – mezz
  • Fix #1518 Add support for Crafttweaker removing brewing recipes – mezz
  • Update sv_se.lang (#1535) – A. Regnander
  • Updated Polish translation (#1533) – Greg-21
  • Add shortcut key for item edit/hide mode (#1530) – Austin
  • Fix #1524 RecipeCategory tabs are not always sorted properly – mezz
  • Fix #1523 Recipe transfer button texture issues with transparency – mezz
  • Update to latest Forge in dev – mezz
  • Fix #1507 Memory is wasted by UID cache after loading – mezz

Updated foamfix-0.10.8-1.12.2

  • Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.

Added Patchouli-1.0-20

Updated twilightforest-1.12.2-3.9.984-universal (Which added Patchouli)

ADDED:
• Knightly Shields
• Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
• New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
• New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
• Moon Dial. It tells you the phase of the moon.
• Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur’s hand!
• Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
• Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
• More Miniature Structure models added!
• Druid Huts now have more variants and basements. I heard there’s some nice treasure down there.
• More mobs now draw loot from loot tables, allowing for easier loot customization
• More config options:
• option to only allow portals to form in ‘safe’ locations
• customisable weights for the various small ‘ruin’ structures
• options to customise the ore blocks that spawn in stalactites
• New French translation, courtesy of Neerwan & Wazilucas
• EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
• Some extra sounds for mobs too!
• A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
• Alpha Yetis now throw ice bombs during a rampage
• Deer now flee from players

CHANGED:
• Compressed some of the textures again.
• General Recipe re-organizing/refinements
• Skylight Forest Tweaks
• Hollow Trees can optionally spawn in the Skylight Forest
• The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
• Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He’s coming to steal yo girl.
• Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
• Reshuffled all of the items’ rarities in the mod to their more-appropriate rarities.
• Huge Lilypads are now properly colored.
• ‘twilight_hunter’ advancement can now only be obtained in the Twilight Forest
• “kill X mob in Y structure” advancements are now data-driven
• Cleaned up some log output in places
• Small tweaks to Tinkers’ material stats
• Re-organised chisel groups for blocks to be a bit more complete and consistent
• Corrected ru_ru.lang translations, thanks klmendor!

FIXED:
• Tweaked some mobs so they’ll obey mobGriefing gamerule better.
• Tweaked the Portal teleportation logic.
• Trophies will no longer lose data.
• More optimizations.
• We found a place where we accidentally hardcoded the dimension ID. It’s like playing whack-a-mole with ourselves.
• Uncrafting Table’s Recrafting mechanic works properly again now.
• Tons of textures had weird very-translucent bits on them. We dusted them off, and they’re looking better now!
• The Lich Shields syncs a little better between the server and client.
• Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
• Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn’t a weird mutation thing.
• Pick-Block logic now works better on slabs.
• Raven feathers now work as regular feathers too
• Tree of Transformation should be faster to finish converting an area
• Adjusted map colours of various blocks to better match how they look
• Maze/Ore map no longer colours all our blocks pink. It was just a phase.
• Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
• Fix incorrect FOV changes with bows
• Fix maze maps sometimes not updating correctly
• Small shrubs now actually appear in swamps
• Various fixes for particle spawning
• Lots of other minor fixes, code cleanups and performance tweaks

Amnesia updated to 1.0.3

In this update now entities (Mobs/Animals) will also forget their texture. We also fixed some crashes and a world corruption issue.

WARNING: This update removes the framed chests from bibliocraft, because of a world corruption bug. So take your stuff out of those before you update, if you use those chest.

  • Removed Framed Chest from Bibliocraft as there was a corruption but with them. Thanks hweaver88 for reporting the bug
  • Disabled a flickering that would happen in the advancement book. As it could cause health problems. It is part of vanilla, but i was able to disable it. Thanks ItsJustTriz for reporting the issue.

Updated AmnesiaBlocks-1.12.2-1.0.11.jar

  • Adds support for entity texture forgetting.

Updated Crafting_Amnesia-1.12-1.0.1.jar

  • Fixed a crash with the jei plugin