A update to Fire In The Pipe 2 have just been released.
This update nerfs cakes.
(Info for server owners: script folder have been changed)
Full changelog can be found here:
As the title says, Fire In The Pipe 2 can now also be found on the Curse Launcher. That means you can now both find it on ATLauncher https://www.atlauncher.com/pack/FireInThePipe and at Curse Launcher: http://mods.curse.com/modpacks/minecraft/246818-fire-in-the-pipe-2
To get Fire In The Pipe 2 on Curse Launcher – you can download the launcher here: https://www.curse.com/games/minecraft
It is time. Fire In The Pipe 2 is now out on the ATLauncher.
Please also see previous post at: https://kehaan.me/?p=555
This blog post, will contain tips/tricks to the pack. Links to guides and much more. All the info wont be here, once this blog post is published. But i will try and update it with new info once i remember some. I will keep a changelog, to this blog post at the end of it.
IMPORTANT: Use level-type: “RTG” on servers.
You ARE allowed to stream/record this pack. But please link back in your description, or have a command, to this post, thank you.
Fire In The Pipe (MC 1.7.10) – by Kehaan
Expect to play this pack for at least 9-12 months, if you wish to 100% this pack.
Do you like grindy, and very hard packs, that makes you rethink everything you are used to do in Minecraft? Then this pack is for you. This unique modpack is balanced around long term goals in mind. This pack use HQM, as a way to give long term challenges. This book, is not a “how to complete this pack”, but more a way to show you what can be done in the long therm.
Be prepared that even the smallest task will take many hours. And making your first Star Gate, Fusion Reactor, Spaceship and so on, will take many months to complete.
This pack is focused around tech (Mainly GregTech), and survival with weight system, new dimensions and much more.
This pack will make you rage, and it will make you salty but will also make every small task feel like an accomplishment
This pack does not support removing or adding mods to it.
Read more at: https://kehaan.me/?p=562
Kehaans Blog: https://kehaan.me/
Pack Art made by: http://www.twitch.tv/siylisstv
LOL U Died – Death Sound is made by Diabolo-ical
Changelog for Beta Versions:
Changelog for Beta 2: https://kehaan.me/?p=577
Changelog Beta 1.2: Removed a chest recipe, fixed oak slabs recipe *Script folder have been changed (Info For server owners)
Beta 1.1 – Adds Tooltips to a few blocks, to players know they have to research those in Thaumcraft, to unlock theem. Like items from Ars Magica, Chance Cubes, Botania and Witchery.
Also removes the possibility to smelt Iron Buckets in a smeltery.
* Script folder have changed (Info for Server Owners)
Changelog for blog post:
24-06-2016 pack is out and published.
27-06-2016 pack updated to Beta 1.2, see changelog above.
28-06-2016 pack updated to Beta 2, see changelog at https://kehaan.me/?p=577
13-07-2016 Added post for Ore spawning levels in FITP2: https://kehaan.me/?p=610
After many hundred hours working on Fire In The Pipe 2, it is finally time to release it to the public. I have decided to release it as a “beta”, with the first public version being Beta 1. This pack is very different from Fire In The Pipe 1, and i would also say much much harder. Prepare to mine many hours manually, before you will ever reach a quarry (Most likely a few hundred hours). Many new mods is in, which adds some special twist to the pack. Many thousand of lines of recipe changes, have also been made, and more will be changed over the next many months. There is no health-regen and also special AI in to give a extra fun challenge. There is also special mods, that make progression to even vanilla mobs, so you have to breed animals, to get more drops out of them. This is just to mention a few of the changes in the pack. There is MUCH more then what i have written here, but that you need to discover on your own.
In this version which is on Minecraft 1.7.10, there is also a quest book. However as i am not a fan of a progression type book, i have tryed to make it as a “Challenge” book, with different chapters in different difficulty levels (Easy Challenges, Medium Challenges and Hard Challenges) these quest in the chapters is also placed randomly, to make it much more like a challenge, you can work towards, if thats something you like. But still while being a huge optional part of the pack. There is so much more going on in the pack, then the quest book shows. Minecraft is a sandbox game, and i think some Packs tends to make it so once you complete the Quest Book, the player thinks they are “done” with the pack. But most of the time, there is lots of content in each mod to make room for more playtime. I want try and change that, by making the book as a Challenges book.
Also, 100% all Challenges in the Quest Book on Hardcore, i dont think is possible. So if you like a extra challenge, try that out, and prove me wrong 😛
I am very happy to announce that the first beta will be out this friday (June 24) on ATLauncher, and later also released on Curse Launcher.
I have been playing around with Admin Command Toolbox today and pregen a test of the new worldgen for Fire In The Pipe 2. I then used Dynmap to make a map of the whole world on my server. This is some screenshots of the new worldgen that most likely will be in Fire In The Pipe 2. One issue so far is that there is a lot of villages, but thats a config derp on my part, and will be tweaked.
For now enjoy the images. All the dark/black spots is blocks Dynmap dont know.
First of all, sorry for not posting on here for a while. A lot of stuff have been going on (Surgery, Golden Cobblestone pack, and much more, be sure to follow my twitter :P). I will write a new post soon 🙂 In this post i would just share some of the worldgen i have been playing around with, for Fire In The Pipe 2. This worldgen is not final yet, and will most likely need more tweaks. But i have it soon, were i want it to be. I am soon starting a new test world on my server, with this new worldgen, and a lot of other changes. We are getting much closer to where i want the pack to be. I may even do a beta testing on ATLauncher. However, that is also not decided fully yet.
For now, enjoy these screenshots:
Just a short post, of something that happened while testing the mod Router Reborn. After placing a Flood Light, it seemed like a lot of zombies wanted to destroy it, because of some Fire In The Pipe 2 special AI configs xD
A pack i have been playing and working on for atleast a year, was released on ATLauncher a while ago. It was never really intended to be out publicly. I played the pack on my own private server with a few friend. Some streamed it, and more and more wanted to play it. So i decided to release it on ATLauncher, and name it Fire In The Pipe.